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Dynamically assemble and match players
Even the best game ideas get delayed, not because of the gameplay, but because of everything that needs to be built behind it. Studios spend roughly 6-18 months and a significant percentage of their budget before they get to launch stitching together backend systems, orchestration, tooling, and QA workflows. And none of this is the game. It’s just the stuff you have to build before your players ever hit “Start.”
Building and maintaining core backend systems for identity, matchmaking and store eats up dev time, budget, and takes engineering focus away from gameplay.
Scaling servers, managing fleets, and keeping uptime high demands infrastructure and DevOps most teams can’t afford to build or maintain.
Distributing builds and tracking crashes often relies on messy workarounds like FTPs, cloud drives, or sheets making every test cycle slower and more fragile.
Without visibility into logs, metrics, or player sessions, even simple bugs can take hours to trace and fix costing studios time and player trust.
Complete suite of production-ready solutions that studios of any size or stage can use together or individually to bring any game vision to life without the backend complexity, infrastructure overhead or budget drain.
AccelByte Gaming Services (AGS) gives you a full suite of plug-and-play backend systems so you can add core features like identity, matchmaking, in-game store, progression, and more in weeks instead of months, without building them from scratch or dedicating engineering headcount and budget to maintain them over time.
AccelByte Multiplayer Servers (AMS) automates the provisioning, scaling, and monitoring of dedicated servers across cloud and bare-metal so you can deliver low-latency matches, scale on demand, and skip the cost and complexity of managing your own fleet. When paired with our Backend Services, you get a fully integrated multiplayer stack that matches and connects players faster, without fragile, stitched-together systems.
Spin up your first dedicated servers in just hours with leightweight SDKs for Unity, Unreal, and custom engines.
Combine the cost efficiency of cloud with the performance benefits of low-latency bare metal.
Instantly scale servers up or down to meet player demand and deploy fleet across regions worldwide.
Work out of the box with our Backend Services for a fully integrated online multiplayer solution.
AccelByte Extend is a customization framework that lets you write custom logic, override existing functionality, and deploy new APIs when our backend services don’t natively support your game’s needs without forking source code or maintaining patched versions. Your logic runs securely in an environment fully managed and hosted by AccelByte.
Override existing AGS behaviors via gRPC endpoints—like matchmaking, chat filtering, or loot box handling—with your own custom logic.
Listen for AGS events—like player logins or matchmaking requests—and run custom logic when the events you care about are triggered.
Add new capabilities beyond existing AGS endpoints—like syncing Cloud Save records, enabling UGC marketplaces, or tracking player challenges.
Monitor the health and performance of your Extend apps with built-in tools for tracking logs, metrics, and debugging issues.
AccelByte Build Distribution helps you store, manage, and distribute game builds internally and externally without relying on FTPs, cloud drives, or email links. Upload builds once, control access, and get full traceability across every release. Works out-of-the-box and scales with your QA and dev workflows.
Ships cross-platform builds in seconds with automatic versioning, smart targeting, and seamless launch.
Group builds by project, team, or environment so everyone gets the right version at the right time, no more messy file sharing.
Only what’s changed get shipped. Our diffing tech slashes update times while keeping builds stable.
Push builds and trigger them on target platforms automatically. No need for extra tools, script, or manual launch steps.
AccelByte Crash Reporter automatically captures crashes from internal builds and production environments and sends them with full context to a centralized dashboard so your teams can investigate, reproduce, and resolve issues faster without building or stitching together custom reporting system.
Triage 90% of crashes in under minutes with automatically grouped, symblicated crash reports that includes logs and game reports.
Group builds by project, team, or environment so everyone gets the right version at the right time, no more messy file sharing.
Only what’s changed get shipped. Our diffing tech slashes update times while keeping builds stable.
Push builds and trigger them on target platforms automatically. No need for extra tools, script, or manual launch steps.
Our Professional Services team becomes an extension of your studio from game architecture consulting and seamless platform integration to performance tuning, custom tooling, and launch support. You get tailored expert guidance and execution without hiring specialist teams in-house.
Whether you’re launching your first multiplayer title or scaling a global live service, AccelByte helps you ship faster and stay focused on what matters.
From free community support to enterprise-grade assistance, AccelByte offers a support tier that fits your needs—so you’re never alone, no matter the scale of your game.
What’s Included? | Community | Standard | Professional | Enterprise | |
Available for | Shared Cloud | Shared Cloud | Shared Cloud or Private Cloud | Private Cloud | |
99.9% Production SLA |
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Community-driven Support |
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Support Tickets |
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LiveOps Monitoring (24/7) |
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Account Manager (AM) |
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| Dedicated AM | |
Solution Architect (SA) |
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| Dedicated SA | |
Delivery Manager |
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Dedicated Delivery Manager | |
Onboarding Support |
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Architectural Guidance |
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Priority queue for Customer Service |
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Private Slack Channel |
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Ad-hoc Product Workshops/ Roadmap Sessions |
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Source Code Access |
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Support for BYO Hosting |
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Let's get in touch! AccelByte can help you build, operate, and scale your next hit title.
Reach out to the AccelByte team to learn more.