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Part of AccelByte Gaming Services
AGS Online Online

The layer to Keep Your Players Coming Back

Everything you need to run economies, track progression, sync data, and keep players engaged everywhere.

90 days free trial. No Credit card required

Built for Long-Term Player Engagement

Keep players invested across sessions, seasons, and platforms.

  • Deep Player Progression

    Track everything from XP to unlocks with consistent, server-authoritative logic that works across platforms and game modes.

  • Flexible Economy Systems

    Build soft/hard currencies, rewards, shops, crafting loops, and time based systems without writing backend infrastructure.

  • Cross-Platform Player Sync

    Ensure player state, inventories, and progression stay consistent across devices so players can pick up and play anywhere.

  • Live Ops Ready

    Power events, challenges, rewards, and content rotations with data driven tools your Live Ops team can update without code pushes.

Store & Calatog

Build and manage every part of your in-game economy across every platform you ship on.

Support any in-game items

Create and manage digital items like loot boxes, passes, and bundles for player purchase.

Support any in-game items

Third-party store integration

Sync platform store purchases with in-game entitlements across consoles and app stores.

DLC entitlement management

Manage DLC products and ensure players keep access across all supported platforms.

Item detail and presentation

Manage item details, localization, regional pricing, purchase rules, and store display settings.

Wallet & Payments

Power your game economy with unified currency controls, secure payment flows and integrations.

Payment & transaction handling

Integrate payment providers to process real-money transactions and securely handle payment flows and results.

Payment & transaction handling

Monetary & virtual currency control

Define and manage real and virtual currencies used across monetization systems.

Monetary & virtual currency control

Virtual wallet management

Manage virtual wallets, track balances, and control how currency is earned, stored, and spent.

Virtual wallet management

Cloud Save

Keep player progress safe and in sync with reliable, scalable cloud storage for game and profile data.

Supports textual or binary data

Store and retrieve JSON and binary data to support diverse game data and save state needs.

Supports textual or binary data

Game or player scoped storage

Store data at player or game scope, separating personal progress from shared game state.

Game or player scoped storage

Admin only storage

Enable secure storage for admin records, accessible only by authorized admin services and tools.

Flexible storage metadata

Attach custom metadata for easier organization, querying, and record management.

Customizable records validation

Provide custom validation on read and write to enforce data integrity, security, and game rules using Extend.

Inventory

Manage what players own with server-authoritative inventory systems for fast, flexible operations.

Player inventory

Store and manage player inventories, tracking item ownership, quantities, and inventory state.

Player inventory

Inventory item decorators

Extend inventory items with custom attributes, server-controlled stats, and tags for grouping.

Inventory item decorators

Inventory item management

Add, remove, move, consume or delete inventory items based on game actions and permissions.

Inventory item management

Friends & Presence

Build rich social experiences with real-time status, friend management, and player privacy controls.

Friend list & requests

Send, accept, reject, and remove friends to create vibrant in-game social connections.

Friend list & requests

Player blocking & privacy

Block users and control interactions. Players manage who can connect via friends and social features.

Real-time presence status

Display player online status and basic activity state (online, offline, in-game) in real time.

Activity & session presence

Publish game-specific rich presence data such as current game mode, party status, or session information.

Achievements

Reward progress and motivate players with achievement systems that adapt to your game design.

Statistic-driven incremental achievements

Track player progress using stats and unlock rewards when defined thresholds are reached.

Collaborative achievements

Unlock rewards through shared goals and combined efforts from multiple players.

Achievement visibility

Control exposure: choose from hidden, visible, or conditionally revealed achievements for players.

One shot achievements

Unlock an achievement instantly when a condition is met for the first time.

One shot achievements

Leaderboards

Run competitive play at scale with automated ranking, stat-driven updates, and cycle-based resets.

Time based leaderboards cycles

Define periodic reset cycles (daily, weekly, seasonal) for recurring and continuous player competitions.

Time based leaderboards cycles

Statistic-driven updates

Update leaderboard rankings automatically whenever a player's statistics change.

Statistic-driven updates

Player-specific ranking

Easily get a player's rank and surrounding positions to visualize their standing in a competition.

Player-specific ranking

Season Pass

Launch seasonal progression systems with tiered rewards, leveling rules, and built in upgrade paths.

Multi-tier reward tracks

Create differentiated rewards and access levels within the same season using free and premium progression tracks.

Multi-tier reward tracks

Progression-based advancement

Enable progression based on player XP, with flexible rules for leveling and tier advancement.

Progression-based advancement

Earned & purchased progression

Allow flexible progression through play time or direct purchase according to your game's requirements.

Earned & purchased progression

Behind Games That Players Love

From single player survival to competitive VR, AccelByte delivers for every genre, every platform, and every studio size.

AEXLAB
Multiplayer Competitive VR Shooter
Moonshot Games
(Published by Dreamhaven)
Crew-Based PvP FPS with Spaceship Combat
Theorycraft
Action Battle Royale with MOBA Elements
Bandit Studios
(Published by Tripwire)
Multiplayer Stealth Action Shooter
Striking DistanceStudios
(Published by Krafton)
Single-Player Survival Horror
Sinn Studios
Action Battle Royale
(Shooter, Multiplayer Survival)

What Our Customers Say

Mark James

CTO of Striking Distance Studios

AccelByte has exceeded our expectations for high quality quick iterations. With a new company and aggressive mandates for remote employees we would not have been able to achieve our goals without AccelByte.

 

Ray Yu

Head of Publishing Technology and Operations – Dreamhaven

I've been in the industry for a long time and appreciate how difficult it is to create excellent backend technology that delivers a seamless player experience. We know AccelByte can deliver a world class experience that frees up our time to focus on making games.

Alex Park

Head of Global Publishing Platform – Krafton

By using AccelByte we’ve been able to leverage our existing tech and expertise to get started, allowing us to take the time needed to build the right team. We've been able to iterate quickly on custom features, while supporting studio needs.

Michael Evans

CTO – Theorycraft

AccelByte's platform has allowed us to focus all of our development efforts on making a great game, knowing our backend is secure, scalable, and ready to support millions of players.

Michael Yagi

CEO and Co-Founder – Genun Games

I think what is possible in the indie scene has been elevated a lot with solutions like AccelByte.

Albert Ovadia

CTO – AEXLAB

I often forget that VAIL VR is powered by AccelByte because it just works. It works across multiple platforms; it's nice to not have to think about it.

McCage Frushell

CTO – Ten Trillion Triangles

Compared to all other backend solutions we considered, AccelByte ended up being by far the most robust, easiest to integrate, and stable of them all.

Get Started With AGS

Set up your environment, connect your game, and start building on a production-ready backend