Dynamically assemble and match players
Securely track and store player profile progression and game attributes across platforms
Securely save and store player progression to the cloud while syncing across all major platforms. Implement server only flags when required to prevent user game client tampering and ensure only authorized servers can make changes.
Easily store flexible JSON payloads or any digital assets (images, videos, binary, etc.) with partial write capability to reduce network consumption.
Update, modify, or roll back global game configurations to support game events, competitive balancing, and static content publishing.
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