AccelByte Development Toolkit Pricing

Simple, usage-based pricing across users, data, and support level.

  • Basic users

    Free

    External users (publishers, QA) who download builds and join playtests.

    • Download builds
    • Upload builds
    • Organized playtests
    • Bug reporting

    seats

  • Standard users

    $25 / seat / mo

    Studio members who schedule builds and track engagement data.

    • Smart builds
    • Auto downloading
    • Statistics

    seats

  • Power users

    $60 / seat / mo

    Admins who control access, monitor crashes, and review performance.

    • Group builds
    • Access control
    • Organized playtest
    • Crash reporting
    • Performance metrics
    • UTrace viewer

    seats

Estimated seat cost

5 basic + 3 standard + 2 power

$195/ month

Not included: Data storage & transferDeveloper support package

Want to estimate your monthly expenses? Try our Pricing Calculator

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Enterprise pricing

Looking for enterprise-grade services and scalability for large teams?

  • Single tenant environment
  • Data ownership
  • Dedicated infosec agent to the platform
Contact Us

Pay as you scale

Only pay for the active volume on your environment measured in Daily Peak Concurrent Users (PCCU). Standard tier rates dynamically decrease as your player volume grows.

  • Data Transfer

    100GB of free monthly data transfer.

    Additional volume starts from

    $0.102

    per GB

  • Data Storage

    1TB of free data storage.

    Additional storage

    $0.023

    per GB

  • Event Processing

    Events processed capped at 1,000/day.

    Additional events

    $0.014

    per event


Data Transfer price per GB

Price applies in excess of free monthly allowance.

  • First 10 TB

    $0.102

  • Next 40 TB

    $0.096

  • Next 100 TB

    $0.072

  • Next 350 TB

    $0.048

Support that grows with your Game

  • Standard

    Core support and resources for studios looking for foundational guidance.

    $2,500

    per month

    • Everything in Community
    • LiveOps monitoring (24/7)15 mins incident response*
    • Dedicated Support15 mins incident response*
    • Quarterly EngagementsWith Solutions Architect
  • Professional

    Real-time access to experts to provide hands-on support and guidance from development through production.

    $5,500

    per month

    • Everything in Standard
    • Dedicated Support15 mins incident response*
    • Dedicated Account Manager
    • Dedicated Solutions Architect
    • Onboarding support
    • Weekly status updates
    • Comprehensive launch planning & readiness review
    • Private Slack channel
  • Enterprise

    Strategic technical collaboration for large-scale, custom, or complex co-development projects.

    Custom

    • Everything in Professional
    • Dedicated Support30 min response time*
    • Product Workshops and Roadmap Sessions
    • Support for Source Code Access
    • Support for "Bring Your Own Infrastructure"
    • Launch weekend "War Room" Coverage
    • Co-development and QA Engineers

Pricing FAQs

You get a free AGS Public Cloud account with no credit card required for the first 90 days. During that window, you have full access to build and test with up to 30 CCU. After 90 days, you can stay on the free tier — just add a credit card to keep going. You're free as long as you stay under 30 CCU. Go over that limit (during or after the 90 days), and you're billed based on your daily peak concurrent users.

Once you have an AGS account, you can also sign up for free trials of two other AccelByte products, each with its own limits:

  • AMS (Multiplayer Servers): 90-day free trial — 1,200 hours of ttx1.s instance usage (2 vCPU, 2 GB RAM), 50 GiB network egress, 50 GiB for server images. Exceed those limits or use a bigger instance, and you're billed based on server usage.
  • Extend: 90-day free trial — 888 hours of VM usage, 50 GB egress, 15 GB of log ingestion. Burn through your credits before the trial ends, and you're billed based on your usage.

Each product's trial and limits are independent meaning AMS and Extend usage doesn't count against your AGS 30 CCU allowance, and vice versa.

One of our core values is to align ourselves with our customer's success. Pricing is based on Peak Concurrent Users (PCCU) measured as the maximal number of players connected to and interacting with AccelByte APIs in a day. This gives our customers the freedom to scale operations seamlessly, whether amplifying activity during peak periods or optimizing costs during lulls. Our pricing structure is designed to flexibly accommodate the dynamic player curves that exist within games.

Our multi-tenant environment is designed to enable easy migration to a single-tenant environment. This keeps open the option to upgrade to the complete AGS solution - and all the associated dedicated LiveOps support - at any time when your title starts to scale up!

Evaluate one development loop.

Use a current game build and the real team workflow so the estimate reflects how ADT will be used.