Community
For studios getting started with self-guided exploration of AccelByte services.
Free
- Discord community
- Documentation
- Byte Wars sample game
No credit card required
Simple, usage-based pricing across users, data, and support level.
Free
External users (publishers, QA) who download builds and join playtests.
seats
$25 / seat / mo
Studio members who schedule builds and track engagement data.
seats
$60 / seat / mo
Admins who control access, monitor crashes, and review performance.
seats
Estimated seat cost
5 basic + 3 standard + 2 power
$195/ month
Not included: Data storage & transferDeveloper support package
Want to estimate your monthly expenses? Try our Pricing Calculator
Looking for enterprise-grade services and scalability for large teams?
Only pay for the active volume on your environment measured in Daily Peak Concurrent Users (PCCU). Standard tier rates dynamically decrease as your player volume grows.
Data Transfer
100GB of free monthly data transfer.
Additional volume starts from
$0.102
per GB
Data Storage
1TB of free data storage.
Additional storage
$0.023
per GB
Event Processing
Events processed capped at 1,000/day.
Additional events
$0.014
per event
Price applies in excess of free monthly allowance.
First 10 TB
$0.102
Next 40 TB
$0.096
Next 100 TB
$0.072
Next 350 TB
$0.048
For studios getting started with self-guided exploration of AccelByte services.
No credit card required
Core support and resources for studios looking for foundational guidance.
per month
Real-time access to experts to provide hands-on support and guidance from development through production.
per month
Strategic technical collaboration for large-scale, custom, or complex co-development projects.
You get a free AGS Public Cloud account with no credit card required for the first 90 days. During that window, you have full access to build and test with up to 30 CCU. After 90 days, you can stay on the free tier — just add a credit card to keep going. You're free as long as you stay under 30 CCU. Go over that limit (during or after the 90 days), and you're billed based on your daily peak concurrent users.
Once you have an AGS account, you can also sign up for free trials of two other AccelByte products, each with its own limits:
Each product's trial and limits are independent meaning AMS and Extend usage doesn't count against your AGS 30 CCU allowance, and vice versa.
One of our core values is to align ourselves with our customer's success. Pricing is based on Peak Concurrent Users (PCCU) measured as the maximal number of players connected to and interacting with AccelByte APIs in a day. This gives our customers the freedom to scale operations seamlessly, whether amplifying activity during peak periods or optimizing costs during lulls. Our pricing structure is designed to flexibly accommodate the dynamic player curves that exist within games.
Our multi-tenant environment is designed to enable easy migration to a single-tenant environment. This keeps open the option to upgrade to the complete AGS solution - and all the associated dedicated LiveOps support - at any time when your title starts to scale up!

Use a current game build and the real team workflow so the estimate reflects how ADT will be used.