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AccelByte Gaming Services and AccelByte Multiplayer Servers come with built-in testing, debugging, and monitoring tools, so your team can spend the months of development required to build them on delivering great gameplay instead.
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Used AccelByte’s built-in monitoring and debugging tools to avoid building it themselves, saving months of development time and enabling their team to launch Lynked: Banner of the Spark six months ahead of schedule.
Leveraged integrated telemetry and real-time visibility during SUPERVIVE’s Steam Next Fest to monitor stability and player engagement under heavy load, ensuring a smooth showcase event without performance interruptions.
Validated matchmaking and session flows with built-in tools instead of hiring three additional backend engineers, saving approximately $350K while delivering a AAA multiplayer experience.
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