Tools and utilities

See what your game is doing, without building the tools

AccelByte comes with built-in testing, debugging, and monitoring tools, so your team can spend the months it would take to build them on gameplay instead.

Trusted by game teams building at every scale

One place to see everything your game is doing

From the first playtest to live operations, these tools are already in AGS. No extra integrations, no custom code. Tune a matchmaking rule, check session health, or answer an audit request on day one.

AI Plugin & MCP

Give your AI coding assistant the real AccelByte API and SDK it is writing against, so it stops guessing.

Key features

  • AGS API MCP server to find endpoints and make live calls
  • Extend SDK MCP server for Go, C#, Java, and Python
  • Works with Cursor, VS Code Copilot, Claude, and any MCP client
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AccelByte CLI

Manage AccelByte services directly from your terminal. Access all 24 AGS API services, including AMS and Extend, through a single CLI. Automate multi-step tasks with built-in workflows or create your own in YAML.

Key features

  • Inspect player, session, authentication, matchmaking, and store data
  • Run commands interactively, in scripts, or with AI agents, with JSON output across all modes
  • Get started on macOS, Linux, or Windows with a single binary. Nothing else to install
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Audit and Access Logs

See who changed what, and when, across your live game. One searchable record for debugging, incident response, and audit requests.

Key features

  • Search and filter by user, service, or event
  • Export a log set for an audit, an investigation, or a partner review
  • Events captured as they happen, with the full history kept
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Matchmaking X-Ray

See why a player waited, then fix it. Follow any ticket from queue to match, across every mode, live or after the fact.

Key features

  • Follow one ticket through every status and ruleset it hit
  • Search by player, match, ticket ID, or game mode
  • Watch ticket volume, sessions, and wait times in one view
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Session Viewer

Understand what happened in a match when a player reports an issue. Review live or completed sessions without writing a query.

Key features

  • Inspect full session data and IDs
  • See who was in the party, and every join and leave
  • Trace a disconnect along the session timeline

Visual Debugger

Replay what the game client actually did, event by event, and scrub back to the moment it broke.

Key features

  • Modular interface built on a familiar game dev UI framework
  • Jump between players, sessions, and entities as you read the data
  • Play back every call your game makes on a scrubbable timeline
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Economy Debugger

Catch a double charge or a wrong balance before the player files a ticket. Every transaction, wallet change, and currency movement, as it happens.

Key features

  • Transactions broken down by player and item
  • Follow currency and wallet movement across namespaces
  • Issue a refund or an adjustment with the full payment record attached

AMS Simulator

Test how your dedicated servers behave on your own machine, before anything ships to the cloud.

Key features

  • Run your dedicated server build on your own machine
  • Watch each server move through its states as the test runs
  • Check matchmaking and session flows before you deploy
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Extend Observability

Know the custom code you added is healthy. Live metrics, searchable logs, and traces for every Extend app, in Grafana.

Key features

  • Trace gRPC calls and data flow (experimental)
  • Searchable logs, with your own filters and log levels
  • A dashboard for usage, scaling, and metrics you define
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How studios use these tools to ship sooner

From a first prototype to a worldwide launch, these tools are how teams catch problems early, skip work they would otherwise own, and keep players in the game.

SUPERVIVE held up through Steam Next Fest, and Theorycraft could see exactly why.

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Bring your first player online today.

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