Play
Dynamically assemble and match players
Fragmented development tools lead to wasted testing time, missed bugs, blown deadlines and unhappy players. ADT replaces all this with a single platform that helps you test smarter, debug faster and ship confidently across all your platforms.
30 days. No credit card required.
Ship an 80 GB cross-platform build in less than a minute. ADT handles the versioning, targets the right platform, and even launches the build, so nobody wastes time hunting for “the latest.”
Triage 90 % of crashes in under five minutes. ADT captures, symbolicates, and groups crashes automatically with a 10-second gameplay replay leading up to the crash so engineers can jump straight to the root cause.
Tired of slogging away manually creating tickets? Create a fully loaded ticket in less than 10 seconds without even leaving the game. Include screenshots, logs, build info and more.
Replace slow, manual workflows with a single system built for faster game development. Move builds in minutes, clearly see crashes as they happen, and free your team from managing tools so they can focus on shipping great games.
of data saved using smart delivery
reduction in end-to-end build delivery time
of developer time saved using smart delivery
Builds are hand-packed, shared as links, and jumping between builds, means re-downloading the whole build every time. Storage fills up and someone always grabs the wrong version.
Logs hide in console output, crashes are hard to reproduce, and fixes drag on for days.
One-off download URLs and unmanaged shares expose proprietary builds.
Download a full build only once. Intelligent diffing updates in seconds no matter how many build configurations you have. Builds auto-deploy and stay lean on every machine.
Crashes are captured with symbolicated stack traces, logs, and 10-second video replays so your team can debug faster and smarter.
Studio SSO plus role-based permissions mean only the right people touch the right builds.
30 days. No credit card required.
Theorycraft replaced their internal distribution tools and began running twice-daily playtests, dramatically reducing build delivery time. This accelerated iteration cycles, saved the equivalent of three full-time developers over a year, and allowed their team to focus on creating a smoother, more engaging experience for players.
Striking Distance Studios efficiently distributed massive 80GB+ builds across their global team and partners while centralizing crash reporting and performance data in a single platform. This streamlined workflow, reduced iteration time, and supported a successful launch across five platforms.
From free community support to enterprise-grade assistance, AccelByte offers a support tier
that fits your needs, so you’re never alone, no matter the scale of your game.
What’s Included? | Community | Standard | Professional | Enterprise | |
Community Forum Support |
|
|
|
|
|
Dedicated Portal Support |
|
|
|
|
|
Account Manager (AM) |
|
|
|
|
|
Solution Architect (SA) |
|
|
|
|
|
Priority queue for Customer Service |
|
|
|
|
|
Dedicated Delivery Manager |
|
|
|
|
|
Bring Your Own AWS Environment |
|
|
|
|
Let's get in touch! AccelByte can help you build, operate, and scale your next hit title.
Reach out to the AccelByte team to learn more.