ACCELBYTE DEVELOPMENT TOOLKIT (ADT)

Ship games faster.
Fix bugs earlier.

AccelByte Development Toolkit helps development and QA teams get the right game build to testers, collect useful bug reports, and understand crashes without chasing missing details.

Trusted by game teams building at every scale

Ship. Diagnose. Validate.

Move from a new build to useful feedback and a clearer fix, without losing important details along the way.

  • Ship

    Deliver the intended build to the right testers, then update only what changed.

    Build Distribution
  • Diagnose

    See what happened before a crash, along with the logs and details your team needs to investigate it.

    Crash Reporting
  • Validate

    Run playtests on the right build and keep every bug report tied to the session that produced it.

    Playtesting

Build Distribution

Get the right build to every test machine.

Upload a build, choose who should receive it, and let ADT handle the download and launch. When the build changes, testers only download the new files.

  • Ship faster. Waste nothing

    Only the changed bytes move. Testers get it instantly, pay less for every build.

  • Keep versions organized

    Make it clear which build each test group should use.

  • Automate delivery and launch

    Give testers a build that is ready to download, install, and run.

Crash Reporting

Start debugging without asking what happened.

Captures the 10 seconds of play before a crash and keeps them with the call stack, logs, build, and session details. Your team can start investigating right away.

  • See what happened before a crash

    Watch the moments leading up to a crash beside the details your developers need.

  • Find crashes that keep coming back

    View related crashes together and spot when an old problem returns in a new build.

  • Create issues with detailed context

    Log a bug with all the information needed to investigate it.

Playtesting

Run playtests without chasing builds and bug reports.

Schedule the session, invite testers, and give everyone the right build. When someone reports a problem, ADT keeps the screenshot, video, logs, build, and session details together.

  • Organize the session

    Keep the schedule, participants, and tester readiness in one place.

  • Give everyone the right build

    Make sure every tester starts the session on the intended version.

  • Keep feedback with the test

    See which build and playtest session produced each report.

AI Assistant

Spend less time working out what went wrong.

ADT gives AI the replay, logs, call stack, build details, and past crash reports. It suggests what likely went wrong and what to check next. A developer reviews every proposed change.

  • Built-in AI Assistant

    Ask questions about a crash and get insightful answers. Review the likely cause, the supporting details, and the suggested next step inside.

  • MCP Server

    Connect the AI tools you already use to access crash details from ADT. Your developers stay in control of every suggested code change.

One place for the build, the test, and the fix.

ADT keeps the build, playtest, crash report, and follow-up work together, so your team can focus on finding and fixing the problem.

  • Before

    Too much information gets lost

    • Testers download full builds again and again.
    • Developers ask for logs, screenshots, and build details.
    • Playtest schedules and bug reports live in different places.
  • Using ADT

    The details stay with the work

    • Testers only download what changed.
    • Crash reports already include the information needed to investigate.
    • Every playtest issue stays tied to its build and session.

How teams are using ADT

Two published examples of teams using ADT in their development and debugging workflows.

  • Bring crash data into an AI-assisted debugging workflow.

    Theorycraft used ADT while collaborating with players during development, connecting build access and feedback around active testing.

    Read customer story
  • Bring player feedback into the development loop.

    Striking Distance connected ADT crash context to its AI workflow through the MCP server to help developers investigate issues closer to the code.

    Read customer story

Your whole team and your first 100 GB are free.

ADT charges for two things: seats for the people who automate builds or administer the project, and the data those builds move. Basic seats are free and unlimited, and the first 100 GB of transfer a month and 1 TB of storage cost nothing.

Users

$0unlimited basic seats

  • Basicdownload builds, join playtests, report issuesFree
  • StandardSmart Builds, scheduled deploys$25 / seat / mo
  • PowerAdmin, playtest and crash controls$60 / seat / mo

Data Transfer

100 GBfree transfer every month

Additional transferfrom $0.102 / GB

Data Storage

Free

1 TBfree storage every month

Additional storagefrom $0.0090 / GB

Make your next build easier to test and fix.

Choose a build your team already plans to test. Run it through ADT, compare it with the way you work today, and decide from the result.