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Part of AccelByte Gaming Services
AGS Multiplayer MULTIPLAYER

The grid That Powers Your Game Worlds

Fully integrated multiplayer stack for instant, fair, and lag-free connected gameplay at any concurrency.

90 days free trial. No Credit card required

Built for Fair, Fast, and Scalable Multiplayer

Keep sessions stable, matches fair, and worlds synced no matter how many players join the fun.

  • Global Server Orchestration

    Deploy and scale dedicated servers globally with automated orchestration, fleet management, and low-latency player routing.

  • Smart, Customizable Matching

    Deliver fast, balanced matches with flexible rule tuning, skill-based pairing, and latency-aware matchmaking logic.

  • Stable Sessions for Every Mode

    Manage sessions, teams, transitions, and real-time player state for smooth and reliable gameplay across all modes.

  • Solid Community Features

    Supports parties, friends, guilds, chat, and cross-platform presence to support rich social gameplay and communities.

Matchmaking

Match players quickly and fairly with customizable logic that adapts to roles, skills, and architecture.

Flexible, attribute-driven matchmaking

Use player attributes (e.g., MMR, preferences) to create balanced matches.

Flexible, attribute-driven matchmaking

Multiple matchmaking types

Pick the matchmaking that works for your game: role-based, latency-based, skill based and hybrid are all supported out of the box.

Multiple matchmaking types

Customizable matchmaking logic

Modify default matchmaking logic through multiple provided extension points.

Backfill support

Allow players to join matches already in progress to maintain session continuity.

Works with P2P or dedicated sessions

Integrate with peer-hosted or server-hosted sessions for flexible architectures.

Peer-to-Peer

Give your players smooth direct connections backed by encryption, NAT traversal, and relay support.

Secure peer connections

Enable direct client-to-clinect communication with encryption and modern NAT travseral.

Secure peer connections

Relay support via TURN servers

Ensure connectivity even in restrictive network environments.

Relay support via TURN servers
Multiplayer Servers

Run low-latency, dedicated servers worldwide with automated orchestration and elastic scaling.

Dynamic server management

Automate the provisioning, scaling, and deployment of dedicated game servers.

Dynamic server management

Multi-region support

Enable separate server fleet sizes per region, enabling cost savings and flexibility based on regional demand.

Elastic demand-based scaling

Scale fleets based on player demand, minimizing host machine costs during low demand periods.

Warmed dedicated servers

Maintain a buffer of ready servers so players don't have to wait for servers to start.

Chat

Provide players and admins with secure, real-time chat across peers, rooms, and system channels.

Real-time player messaging

Send and receive messages with friends, parties, clans, or globally. All in real time.

Real-time player messaging

Private chats & chat rooms

Chat using direct messages or party/session rooms with automatic player subscription upon joining.

Private chats & chat rooms

Cross-platform social integration

Integrate with presence, friends, status, and groups to unify social features across platforms.

Cross-platform social integration

System inbox notifications

Send persistent notifications (news, codes, penalties, events) that players can save or delete.

System transient notifications

Trigger short-lived pop-ups for system events or messages inside the game.

Admin-controlled messaging

Delete or un-send inbox notifications if needed.

Game Sessions

Control session structure, join logic, hosting mode, and parties from a server-authoritative system.

Session templates

Create fully configurable templates to define session behavior such as joinability, players, leader election and timeouts.

Session templates

Joinability & access control

Control whether sessions are open, closed or invite only.

Dedicated, P2P, or neither

Connect your sessions to AMS dedicated servers, P2P hosts, or no host, depending on your game's needs.

Party & chat support

Synchronise sessions with party lifecycle and chat rooms tied to session membership.

Guilds & Clans

Support any social model from classic clans to multi-group systems with roles and permissions.

Player-created social groups

Create, join, and invite others to groups or clans to collaborate and socialize.

Role-based permission

Define group roles and assign permitted actions like managing join requests or removing members.

Configurable group types

Create open, public, or private groups with developer-defined membership limits and rules.

Supports clans and multi-group systems

Enable single-clan (one group per player) or multi-group (players can join many groups) modes.

Supports clans and multi-group systems

Parties & Presence

Help players squad up instantly with intuitive party flows and live presence updates across platforms.

Party creation & lifecycle

Create, join, leave, or disband parties for pre-match grouping and social play.

Party creation & lifecycle

Party invites & join requests

Directly invite friends to your party or use join-via-friend mechanisms. View and accept/decline active invites.

Party invites & join requests

Automatic chat room

Automatically create a party chat whenever a party is formed.

Party leader role

Define whether the party leader can invite or kick members and manage party settings.

Matchmaking integration

Seamlessly enter matchmaking as a group ensuring players stay together in the resulting session.

Real-time player status

Receive presence updates instantly showing what players are currently doing.

Availability states

Use built-in states to simplify availability: Offline, Available, Busy, Away and Invisible

Activity states

Configure customizable activity strings such as “Playing a Game”, “In a Match” or “Looking for Members”.

Friend presence visibility

Show friend availability and activity to coordinate play sessions.

Telemetry presence events

Add optional presence events that can be sent at specified intervals for analytics.

Behind Games That Players Love

From single player survival to competitive VR, AccelByte delivers for every genre, every platform, and every studio size.

AEXLAB
Multiplayer Competitive VR Shooter
Moonshot Games
(Published by Dreamhaven)
Crew-Based PvP FPS with Spaceship Combat
Theorycraft
Action Battle Royale with MOBA Elements
Bandit Studios
(Published by Tripwire)
Multiplayer Stealth Action Shooter
Striking DistanceStudios
(Published by Krafton)
Single-Player Survival Horror
Sinn Studios
Action Battle Royale
(Shooter, Multiplayer Survival)

What Our Customers Say

Mark James

CTO of Striking Distance Studios

AccelByte has exceeded our expectations for high quality quick iterations. With a new company and aggressive mandates for remote employees we would not have been able to achieve our goals without AccelByte.

 

Ray Yu

Head of Publishing Technology and Operations – Dreamhaven

I've been in the industry for a long time and appreciate how difficult it is to create excellent backend technology that delivers a seamless player experience. We know AccelByte can deliver a world class experience that frees up our time to focus on making games.

Alex Park

Head of Global Publishing Platform – Krafton

By using AccelByte we’ve been able to leverage our existing tech and expertise to get started, allowing us to take the time needed to build the right team. We've been able to iterate quickly on custom features, while supporting studio needs.

Michael Evans

CTO – Theorycraft

AccelByte's platform has allowed us to focus all of our development efforts on making a great game, knowing our backend is secure, scalable, and ready to support millions of players.

Michael Yagi

CEO and Co-Founder – Genun Games

I think what is possible in the indie scene has been elevated a lot with solutions like AccelByte.

Albert Ovadia

CTO – AEXLAB

I often forget that VAIL VR is powered by AccelByte because it just works. It works across multiple platforms; it's nice to not have to think about it.

McCage Frushell

CTO – Ten Trillion Triangles

Compared to all other backend solutions we considered, AccelByte ended up being by far the most robust, easiest to integrate, and stable of them all.

Get Started With AGS

Set up your environment, connect your game, and start building on a production-ready backend