The grid That Powers Your Game Worlds
Fully integrated multiplayer stack for instant, fair, and lag-free connected gameplay at any concurrency.
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Built for Fair, Fast, and Scalable Multiplayer
Keep sessions stable, matches fair, and worlds synced no matter how many players join the fun.
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Global Server Orchestration
Deploy and scale dedicated servers globally with automated orchestration, fleet management, and low-latency player routing.
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Smart, Customizable Matching
Deliver fast, balanced matches with flexible rule tuning, skill-based pairing, and latency-aware matchmaking logic.
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Stable Sessions for Every Mode
Manage sessions, teams, transitions, and real-time player state for smooth and reliable gameplay across all modes.
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Solid Community Features
Supports parties, friends, guilds, chat, and cross-platform presence to support rich social gameplay and communities.
Matchmaking
Match players quickly and fairly with customizable logic that adapts to roles, skills, and architecture.
Flexible, attribute-driven matchmaking
Use player attributes (e.g., MMR, preferences) to create balanced matches.
Multiple matchmaking types
Pick the matchmaking that works for your game: role-based, latency-based, skill based and hybrid are all supported out of the box.
Customizable matchmaking logic
Modify default matchmaking logic through multiple provided extension points.
Backfill support
Allow players to join matches already in progress to maintain session continuity.
Works with P2P or dedicated sessions
Integrate with peer-hosted or server-hosted sessions for flexible architectures.
Peer-to-Peer
Give your players smooth direct connections backed by encryption, NAT traversal, and relay support.
Secure peer connections
Enable direct client-to-clinect communication with encryption and modern NAT travseral.
Relay support via TURN servers
Ensure connectivity even in restrictive network environments.
Run low-latency, dedicated servers worldwide with automated orchestration and elastic scaling.
Dynamic server management
Automate the provisioning, scaling, and deployment of dedicated game servers.
Multi-region support
Enable separate server fleet sizes per region, enabling cost savings and flexibility based on regional demand.
Elastic demand-based scaling
Scale fleets based on player demand, minimizing host machine costs during low demand periods.
Warmed dedicated servers
Maintain a buffer of ready servers so players don't have to wait for servers to start.
Chat
Provide players and admins with secure, real-time chat across peers, rooms, and system channels.
Real-time player messaging
Send and receive messages with friends, parties, clans, or globally. All in real time.
Private chats & chat rooms
Chat using direct messages or party/session rooms with automatic player subscription upon joining.
Cross-platform social integration
Integrate with presence, friends, status, and groups to unify social features across platforms.
System inbox notifications
Send persistent notifications (news, codes, penalties, events) that players can save or delete.
System transient notifications
Trigger short-lived pop-ups for system events or messages inside the game.
Admin-controlled messaging
Delete or un-send inbox notifications if needed.
Game Sessions
Control session structure, join logic, hosting mode, and parties from a server-authoritative system.
Session templates
Create fully configurable templates to define session behavior such as joinability, players, leader election and timeouts.
Joinability & access control
Control whether sessions are open, closed or invite only.
Dedicated, P2P, or neither
Connect your sessions to AMS dedicated servers, P2P hosts, or no host, depending on your game's needs.
Party & chat support
Synchronise sessions with party lifecycle and chat rooms tied to session membership.
Guilds & Clans
Support any social model from classic clans to multi-group systems with roles and permissions.
Player-created social groups
Create, join, and invite others to groups or clans to collaborate and socialize.
Role-based permission
Define group roles and assign permitted actions like managing join requests or removing members.
Configurable group types
Create open, public, or private groups with developer-defined membership limits and rules.
Supports clans and multi-group systems
Enable single-clan (one group per player) or multi-group (players can join many groups) modes.
Parties & Presence
Help players squad up instantly with intuitive party flows and live presence updates across platforms.
Party creation & lifecycle
Create, join, leave, or disband parties for pre-match grouping and social play.
Party invites & join requests
Directly invite friends to your party or use join-via-friend mechanisms. View and accept/decline active invites.
Automatic chat room
Automatically create a party chat whenever a party is formed.
Party leader role
Define whether the party leader can invite or kick members and manage party settings.
Matchmaking integration
Seamlessly enter matchmaking as a group ensuring players stay together in the resulting session.
Real-time player status
Receive presence updates instantly showing what players are currently doing.
Availability states
Use built-in states to simplify availability: Offline, Available, Busy, Away and Invisible
Activity states
Configure customizable activity strings such as “Playing a Game”, “In a Match” or “Looking for Members”.
Friend presence visibility
Show friend availability and activity to coordinate play sessions.
Telemetry presence events
Add optional presence events that can be sent at specified intervals for analytics.
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