Dynamically assemble and match players
Build player community and relationships by connecting players cross-platform through chat, presence, status, friends, and groups
Bulk synchronize 3rd party platform friends into a single, unified list. Enable players to see what other players are doing cross-platform and cross-title. Keep all players connected in the same hub, making social connections easy.
Create temporal groups (party) and persistent groups (clans/guilds) for players to team up when online and stay connected as part of a larger community.
Quickly integrate chat services to enable players to send and receive messages to their friends, party, clan, or globally in real time. Support admin or publishers to send notifications to players. WebSocket is used to ensure that communication between the game and players is smooth and instant.
Founded and built by the community, our goal is to deliver the best possible gameplay experience. Offloading a portion of our backend development to a tried and tested solution will ensure a smooth experience as we scale across multiple platforms to millions of users.
I've been in the industry for a long time and appreciate how difficult it is to create excellent backend technology that delivers a seamless player experience. We know AccelByte can deliver a world class experience that frees up our time to focus on making games.
AccelByte has been instrumental in helping us get The Anacrusis ready to ship. With multiple server options available, we have a high degree of confidence about our ability to scale through launch and beyond.
By using AccelByte we’ve been able to leverage our existing tech and expertise to get started, allowing us to take the time needed to build the right team. We've been able to iterate quickly on custom features, while supporting studio needs.
Let's get in touch! AccelByte can help you build, operate, and scale your next hit title.
Reach out to the AccelByte team to learn more.