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Dynamically Assemble and Match Players

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Cross-platform lobby and matchmaking

Give players the ability to host lobbies, find parties, and interact with session-based matchmaking cross-platform.

Define matchmaking based on any attribute

Flexibly configure matchmaking criteria based on any defined attributes, including ELO, experience level, or latency.

Cost optimized dedicated server manager

Use smart game server management with "hug the player curve" autoscaling logic to ensure the best performance with the lowest cost.

Support peer-hosted sessions

Enable peer-hosted session by leveraging a secure networking library to facilitate peer-to-peer connectivity.

What Our Customers Say

Mark James

CTO of Striking Distance Studios

AccelByte has exceeded our expectations for high quality quick iterations. With a new company and aggressive mandates for remote employees we would not have been able to achieve our goals without AccelByte.

Ray Yu

Head of Publishing Technology and Operations at Dreamhaven

I've been in the industry for a long time and appreciate how difficult it is to create excellent backend technology that delivers a seamless player experience. We know AccelByte can deliver a world class experience that frees up our time to focus on making games.

Alex Park

Head of Krafton Global Publishing Platform

By using AccelByte we’ve been able to leverage our existing tech and expertise to get started, allowing us to take the time needed to build the right team. We've been able to iterate quickly on custom features, while supporting studio needs.

How We Help Our Clients Succeed

Let's get in touch! AccelByte can help you build, operate, and scale your next hit title.

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Find a Backend Solution for Your Game!

Reach out to the AccelByte team to learn more.