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AccelByte Gaming Services Pricing

Simple, predictable pricing that scales with your game from prototype to live ops

A fully managed shared environment that lets you build, test and launch with zero infra work

Foundations

Foundational services every game needs.

Foundation

Coming soon

plus usage fees
  • Identity and Access
  • Legal & Privacy
  • Game Analytics
  • Tools & Utilities
  • Extend

Online

Online services to power cross-platform features.

Foundation Online

Coming soon

plus usage fees
  • Everything in Foundations
  • Store & Catalog
  • Wallet & Payments
  • Cloud Save
  • Achievements
  • Inventory
  • Leaderboards
  • Friends & Presence
  • Season Pass

Multiplayer

Multiplayer services for connected game-play.

Foundation Multiplayer

Coming soon

plus usage fees
  • Everything in Foundations
  • Matchmaking
  • Multiplayer Servers
  • Game Sessions
  • Chat
  • Guilds & Clans
  • Parties & Presence
  • Peer-to-peer

Complete

All services in one convenient package

Foundation Online Multiplayer

$100/mo

plus usage fees
  • Everything in Online
  • Everything in Multiplayer
START 90-DAY FREE TRIAL
A dedicated cluster for teams who need full control, custom configurations, and enterprise-level compliance

Foundations

Foundational services every game needs.

Foundation

Coming soon

plus usage fees
  • Identity and Access
  • Legal & Privacy
  • Game Analytics
  • Tools & Utilities
  • Extend

Online

Online services to power cross-platform features.

Foundation Online
Starts from

$2,500

/mo/environment

plus usage fees
  • Everything in Foundations
  • Store & Catalog
  • Wallet & Payments
  • Cloud Save
  • Achievements
  • Inventory
  • Leaderboards
  • Friends & Presence
  • Season Pass
CONTACT US

Multiplayer

Multiplayer services for connected game-play.

Foundation Multiplayer
Starts from

$2,500

/mo/environment

plus usage fees
  • Everything in Foundations
  • Matchmaking
  • Multiplayer Servers
  • Game Sessions
  • Chat
  • Guilds & Clans
  • Parties & Presence
  • Peer-to-peer
CONTACT US

Complete

All services in one convenient package

Foundation Online Multiplayer
Starts from

$3,500

/mo/environment

plus usage fees
  • Everything in Online
  • Everything in Multiplayer
CONTACT US
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Enterprise pricing

Looking for enterprise-grade services and scalability for large teams?

  • Source code access
  • Support for Bring Your Own hosting
  • Product workshop and roadmap sessions

Pay as you scale

Daily Peak Concurrent Users (PCCU) will be included in the AGS usage.

PCCU is calculated by peak number of players interacting with AGS APIs each day.

First 5k PCCUs

Starts from

$0.0550

per PCCU/day

5k to 25k PCCUs

Starts from

$0.0500

per PCCU/day

25k to 125k PCCUs

Starts from

$0.0450

per PCCU/day

125k to 250k PCCUs

Starts from

$0.0256

per PCCU/day

Above 250k PCCUs

Starts from

$0.0224

per PCCU/day

First 5k PCCUs

Starts from

$0.0770

per PCCU/day

5k to 25k PCCUs

Starts from

$0.0700

per PCCU/day

25k to 125k PCCUs

Starts from

$0.0630

per PCCU/day

125k to 250k PCCUs

Starts from

$0.0358

per PCCU/day

Above 250k PCCUs

Starts from

$0.0314

per PCCU/day

First 5k PCCUs

Starts from

$0.1100

per PCCU/day

5k to 25k PCCUs

Starts from

$0.1000

per PCCU/day

25k to 125k PCCUs

Starts from

$0.0900

per PCCU/day

125k to 250k PCCUs

Starts from

$0.0614

per PCCU/day

Above 250k PCCUs

Starts from

$0.0538

per PCCU/day

Support that grows with your Game

Community

For studios getting started with self-guided exploration of AccelByte services.

Free

  • Discord community
  • Documentation
  • Byte Wars sample game
GET STARTED FOR FREE

Standard

Core support and resources for studios looking for foundational guidance.

$1,000

per title per month
  • Everything in Community
  • LiveOps Monitoring (24/7)
    [15 min incident response]*
  • Dedicated Support
    [8-hour response time]*
  • Quarterly Engagements with Solutions Architect
CONTACT US

Professional

Real-time access to experts to provide hands-on support and guidance from development through production.

$5,500

per title per month
  • Everything in Standard
  • LiveOps Monitoring (24/7)
    [15 min incident response]*
  • Dedicated Support
    [2-hour response time]*
  • Dedicated Account Manager
  • Dedicated Solutions Architect
  • Onboarding Support
  • Weekly Status Updates
  • Comprehensive Launch Planning & Readiness Review
  • Private Slack Channel
CONTACT US

Enterprise

Strategic technical collaboration for large-scale, custom, or complex co-development projects.

Custom

  • Everything in Professional
  • LiveOps Monitoring (24/7)
    [15 min incident response]*
  • Dedicated Support
    [30 min response time]*
  • Product Workshops and Roadmap Sessions
  • Support for Source Code Access
  • Support for "Bring Your Own Infrastructure"
  • Launch weekend "War Room" Coverage
  • Co-development and QA Engineers
CONTACT US

Pricing FAQs

How does AccelByte measure Peak Concurrent Users and how does that impact pricing?

One of our core values is to align ourselves with our customer's success. Pricing is based on Peak Concurrent Users (PCCU) measured as the maximal number of players connected to and interacting with AccelByte APIs in a day. This gives our customers the freedom to scale operations seamlessly, whether amplifying activity during peak periods or optimizing costs during lulls. Our pricing structure is designed to flexibly accommodate the dynamic player curves that exist within games.

Can I change my plan from Shared Cloud (multi-tenant) to a Private Cloud (single-tenant) tier once I get started?

Our multi-tenant environment is designed to enable easy migration to a single-tenant environment. This keeps open the option to upgrade to the complete AGS solution - and all the associated dedicated LiveOps support - at any time when your title starts to scale up!

What does “free to get started mean”?

Our shared cloud with community support is available for free up to 25,000 play hours, or 90 days, then from $100/month. Customers can upgrade to a standard support level on the shared cloud or transfer to the private cloud at any point.