AccelByte Gaming Services Pricing

Simple, predictable pricing that scales with your game. From prototype to first success.

A fully managed shared environment that lets you build, test and launch with zero infra work

Foundations

Basic services for online game.

Usage fees: pay as you scale

ExtendPricing
  • Identity and Access
  • Login and privacy
  • Game analytics
  • Tools and utilities
  • Extend

Online

Gives you cross-platform features.

Usage fees: pay as you scale

ExtendPricing
  • Foundations
  • Store and catalog
  • Wallet & payments
  • Cloud save
  • Achievements
  • Inventory
  • Leaderboards
  • Friends and presence
  • Season pass

Multiplayer

Connect players together.

Usage fees: pay as you scale

ExtendPricing
Multiplayer ServersPricing
  • Foundations
  • Matchmaking
  • Game sessions
  • Chat
  • Guilds and clans
  • Parties and presence
  • Peer-to-peer
  • Multiplayer Servers

Complete

Full services for your games.

Usage fees: pay as you scale

ExtendPricing
Multiplayer ServersPricing
  • Online
  • Multiplayer

Streamlined integration between Xsolla and AccelByte Gaming Services.

NO TRIAL REQUIRED5% REVENUE SHARE
  • Foundations
  • Online
  • Multiplayer (excludes game servers)
  • Standard Plus support

Plus all the things from Xsolla to launch, grow, and win, including:

Xsolla Web ShopXsolla Publishing SuiteXsolla Pay
See all Xsolla products SIGN UP FOR CLOSED TESTING

A dedicated cluster for teams who need full control, custom configurations, and enterprise-level compliance

  • Foundations

    Basic services for online game.

    Starts from

    $1,500

    per month/environment + usage fees

    • Identity and Access
    • Login and privacy
    • Game analytics
    • Tools and utilities
    • Extend
  • Online

    Gives you cross-platform features.

    Starts from

    $2,500

    per month/environment + usage fees

    • Everything in Foundations
    • Store and catalog
    • Wallet & payments
    • Cloud save
    • Achievements
    • Inventory
    • Leaderboards
    • Friends and presence
    • Season pass
  • Multiplayer

    Connect players together.

    Starts from

    $2,500

    per month/environment + usage fees

    • Everything in Foundations
    • Matchmaking
    • Game sessions
    • Chat
    • Guilds and clans
    • Parties and presence
    • Peer-to-peer
    • Multiplayer Servers
  • Complete

    Full services for your games.

    Starts from

    $3,500

    per month/environment + usage fees

    • Everything in Online
    • Everything in Multiplayer

Want to estimate your monthly expenses? Try our Pricing Calculator

Calculate

Enterprise pricing

Looking for enterprise-grade services and scalability for large teams?

  • Source code access
  • Support for Bring Your Own hosting
  • Product workshop and roadmap sessions
Contact Us

Pay as you scale

Only pay for the active volume on your environment measured in Daily Peak Concurrent Users (PCCU). Standard tier rates dynamically decrease as your player volume grows.

  • First 5k PCCUs

    $0.0124

    per PCCU/day

  • 5k to 25k

    $0.0101

    per PCCU/day

  • 25k to 125k

    $0.0096

    per PCCU/day

  • 125k to 250k

    $0.0090

    per PCCU/day

  • Above 250k

    $0.0084

    per PCCU/day

  • First 5k PCCUs

    $0.0248

    per PCCU/day

  • 5k to 25k

    $0.0203

    per PCCU/day

  • 25k to 125k

    $0.0192

    per PCCU/day

  • 125k to 250k

    $0.0180

    per PCCU/day

  • Above 250k

    $0.0168

    per PCCU/day

  • First 5k PCCUs

    $0.0770

    per PCCU/day

  • 5k to 25k

    $0.0700

    per PCCU/day

  • 25k to 125k

    $0.0630

    per PCCU/day

  • 125k to 250k

    $0.0358

    per PCCU/day

  • Above 250k

    $0.0314

    per PCCU/day

  • First 5k PCCUs

    $0.1100

    per PCCU/day

  • 5k to 25k

    $0.1000

    per PCCU/day

  • 25k to 125k

    $0.0900

    per PCCU/day

  • 125k to 250k

    $0.0614

    per PCCU/day

  • Above 250k

    $0.0538

    per PCCU/day

Support that grows with your Game

  • Standard

    Core support and resources for studios looking for foundational guidance.

    $1,000

    per title per month

    • Everything in Community
    • LiveOps Monitoring (24/7)15 min incident response*
    • Dedicated Support8-hour response time*
    • Quarterly EngagementsWith Solutions Architect
  • Professional

    Real-time access to experts to provide hands-on support and guidance from development through production.

    $5,500

    per title per month

    • Everything in Standard
    • Dedicated Support2-hour response time*
    • Dedicated Account Manager
    • Dedicated Solutions Architect
    • Onboarding support
    • Weekly status updates
    • Comprehensive launch planning & readiness review
    • Private Slack channel
  • Enterprise

    Strategic technical collaboration for large-scale, custom, or complex co-development projects.

    Custom

    • Everything in Professional
    • Dedicated Support30 min response time*
    • Product Workshops and Roadmap Sessions
    • Support for Source Code Access
    • Support for "Bring Your Own Infrastructure"
    • Launch weekend "War Room" Coverage
    • Co-development and QA Engineers

Pricing FAQs

You get a free AGS Public Cloud account with no credit card required for the first 90 days. During that window, you have full access to build and test with up to 30 CCU. After 90 days, you can stay on the free tier — just add a credit card to keep going. You're free as long as you stay under 30 CCU. Go over that limit (during or after the 90 days), and you're billed based on your daily peak concurrent users.

Once you have an AGS account, you can also sign up for free trials of two other AccelByte products, each with its own limits:

  • AMS (Multiplayer Servers): 90-day free trial — 1,200 hours of ttx1.s instance usage (2 vCPU, 2 GB RAM), 50 GiB network egress, 50 GiB for server images. Exceed those limits or use a bigger instance, and you're billed based on server usage.
  • Extend: 90-day free trial — 888 hours of VM usage, 50 GB egress, 15 GB of log ingestion. Burn through your credits before the trial ends, and you're billed based on your usage.

Each product's trial and limits are independent meaning AMS and Extend usage doesn't count against your AGS 30 CCU allowance, and vice versa.

One of our core values is to align ourselves with our customer's success. Pricing is based on Peak Concurrent Users (PCCU) measured as the maximal number of players connected to and interacting with AccelByte APIs in a day. This gives our customers the freedom to scale operations seamlessly, whether amplifying activity during peak periods or optimizing costs during lulls. Our pricing structure is designed to flexibly accommodate the dynamic player curves that exist within games.

Our multi-tenant environment is designed to enable easy migration to a single-tenant environment. This keeps open the option to upgrade to the complete AGS solution - and all the associated dedicated LiveOps support - at any time when your title starts to scale up!

Bring your first player online today.

Get started for free, and scale as your game grows.