One of our core values is to align ourselves with our customer's success. Pricing is based on Peak Concurrent Users (PCCU) measured as the maximal number of players connected to and interacting with AccelByte APIs in a day. This gives our customers the freedom to scale operations seamlessly, whether amplifying activity during peak periods or optimizing costs during lulls. Our pricing structure is designed to flexibly accommodate the dynamic player curves that exist within games.
AccelByte Gaming Services Pricing
Simple, predictable pricing that scales with your game from prototype to live ops
Foundations
Foundational services every game needs.
Coming soon
- Identity and Access
- Legal & Privacy
- Game Analytics
- Tools & Utilities
- Extend
Online
Online services to power cross-platform features.
Coming soon
- Everything in Foundations
- Store & Catalog
- Wallet & Payments
- Cloud Save
- Achievements
- Inventory
- Leaderboards
- Friends & Presence
- Season Pass
Multiplayer
Multiplayer services for connected game-play.
Coming soon
- Everything in Foundations
- Matchmaking
- Multiplayer Servers
- Game Sessions
- Chat
- Guilds & Clans
- Parties & Presence
- Peer-to-peer
Complete
All services in one convenient package
$100/mo
- Everything in Online
- Everything in Multiplayer
Foundations
Foundational services every game needs.
Coming soon
/
- Identity and Access
- Legal & Privacy
- Game Analytics
- Tools & Utilities
- Extend
Online
Online services to power cross-platform features.
$2,500
/mo/environment
- Everything in Foundations
- Store & Catalog
- Wallet & Payments
- Cloud Save
- Achievements
- Inventory
- Leaderboards
- Friends & Presence
- Season Pass
Multiplayer
Multiplayer services for connected game-play.
$2,500
/mo/environment
- Everything in Foundations
- Matchmaking
- Multiplayer Servers
- Game Sessions
- Chat
- Guilds & Clans
- Parties & Presence
- Peer-to-peer
Complete
All services in one convenient package
$3,500
/mo/environment
- Everything in Online
- Everything in Multiplayer
Enterprise pricing
Looking for enterprise-grade services and scalability for large teams?
- Source code access
- Support for Bring Your Own hosting
- Product workshop and roadmap sessions
Pay as you scale
Daily Peak Concurrent Users (PCCU) will be included in the AGS usage.
PCCU is calculated by peak number of players interacting with AGS APIs each day.
First 5k PCCUs
$0.0550
5k to 25k PCCUs
$0.0500
25k to 125k PCCUs
$0.0450
125k to 250k PCCUs
$0.0256
Above 250k PCCUs
$0.0224
First 5k PCCUs
$0.0770
5k to 25k PCCUs
$0.0700
25k to 125k PCCUs
$0.0630
125k to 250k PCCUs
$0.0358
Above 250k PCCUs
$0.0314
First 5k PCCUs
$0.1100
5k to 25k PCCUs
$0.1000
25k to 125k PCCUs
$0.0900
125k to 250k PCCUs
$0.0614
Above 250k PCCUs
$0.0538
Support that grows with your Game
Community
For studios getting started with self-guided exploration of AccelByte services.
Free
- Discord community
- Documentation
- Byte Wars sample game
Standard
Core support and resources for studios looking for foundational guidance.
$1,000
- Everything in Community
-
LiveOps Monitoring (24/7)
[15 min incident response]* -
Dedicated Support
[8-hour response time]* - Quarterly Engagements with Solutions Architect
Professional
Real-time access to experts to provide hands-on support and guidance from development through production.
$5,500
- Everything in Standard
-
LiveOps Monitoring (24/7)
[15 min incident response]* -
Dedicated Support
[2-hour response time]* - Dedicated Account Manager
- Dedicated Solutions Architect
- Onboarding Support
- Weekly Status Updates
- Comprehensive Launch Planning & Readiness Review
- Private Slack Channel
Enterprise
Strategic technical collaboration for large-scale, custom, or complex co-development projects.
Custom
- Everything in Professional
-
LiveOps Monitoring (24/7)
[15 min incident response]* -
Dedicated Support
[30 min response time]* - Product Workshops and Roadmap Sessions
- Support for Source Code Access
- Support for "Bring Your Own Infrastructure"
- Launch weekend "War Room" Coverage
- Co-development and QA Engineers
Pricing FAQs
How does AccelByte measure Peak Concurrent Users and how does that impact pricing?
Can I change my plan from Shared Cloud (multi-tenant) to a Private Cloud (single-tenant) tier once I get started?
Our multi-tenant environment is designed to enable easy migration to a single-tenant environment. This keeps open the option to upgrade to the complete AGS solution - and all the associated dedicated LiveOps support - at any time when your title starts to scale up!
What does “free to get started mean”?
Our shared cloud with community support is available for free up to 25,000 play hours, or 90 days, then from $100/month. Customers can upgrade to a standard support level on the shared cloud or transfer to the private cloud at any point.