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Modular Backend platform for online
and multiplayer games

Start with Foundations every game needs. Add Online, Multiplayer, or both. Extend systems with your own logic. Ship and grow your game faster across platforms without building or maintaining infrastructure.

90 days. No credit card required.

Trusted by indie developers and AAA publishers alike

Build Faster, Ship Sooner, and Scale Smoothly with One Platform

Building and maintaining in-house systems or a patchwork of tools slows teams down and drives up costs. AccelByte Gaming
Services gives you one modular platform with plug-and-play services for everything your game needs and players expect.

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    Modular by Design

    Powerful plug and play backend modules built to work together or on their own.

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    Fully Managed

    We fully run and maintain the infrastructure with zero overhead for studios of all sizes.

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    Extend Without Limits

    Inject your own logic or add custom functionality without being restricted to default behavior.

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    Deeply Observable

    See every event and metric across every service without 3rd party subscriptions.

Foundational services every game needs

  • identity-access
    Identity & Access

    Handles how players create accounts, sign in, and authenticate across platforms.

  • legal-privacy
    Legal & Privacy

    Manages consent, age checks, and region rules so your game meets compliance requirements.

  • game-analytics
    Game Analytics

    Captures in-game and backend events so you can understand behavior and trace issues.

  • tools-utilities
    Tools & Utilities

    Built-in observability and debugging tools you need to inspect, simulate, and test.

  • extend dependencies illustration
    extend
    Extend

    Lets you override, modify or extend default behavior with your own logic without having to manage the infrastructure or forking code.

Learn more

Online services to power cross-platform features 

  • cloudsave
    Cloud Save

    Saves and syncs player progress across devices with conflict resolution built in.

  • achievements
    Achievements

    Tracks milestones and unlocks player rewards across different platforms.

  • inventory
    Inventory

    Stores and manages items, currencies, and entitlements tied to each player.

  • leaderboards
    Leaderboards

    Ranks players based on your rules and updates results in real time.

  • friends-presence
    Friends & Presence

    Lets players add, manage, interact and see status of in-game friends.

  • season-pass
    Season Pass

    Tracks seasonal progression and rewards without your team maintaining custom logic.

  • wallets-payments
    Wallet & Payments

    Power virtual currencies, top-ups, and purchases with secure, compliant payment flows.

  • Store & Catalog (1) (1)
    store-catalog
    Store & Catalog

    Manages offers, bundles, pricing, and product data for your in-game store.

Learn more

Multiplayer services for connected game-play

  • guilds-clans
    Guilds & Clans

    Enables stable player communities with join rules, roles, and group progression.

  • matchmaking
    Matchmaking

    Matches players with your rules for fair, predictable player matching.

  • chat
    Chat

    Lets players communicate in real time across parties, lobbies, and active sessions.

  • game-sessions
    Game Sessions

    Manages player flow from lobby to game session with consistent rules across platforms.

  • parties-presence
    Parties & Presence

    Lets players form groups, stay connected, and see live online status.

  • peer-to-peer
    Peer-to-peer

    Handles P2P connections with fallback logic for unstable networks.

  • AMS
    multiplayer
    Multiplayer Servers

    Automates provisioning and operating dedicated servers across Cloud VMs and Bare Metal. Run low latency matches wherever your players are.

Learn more

A working example of how these backend modules fit together in a real game

Byte Wars is our fully playable demo game that shows how to plug in our backend into a real project with minimal setup. You can start from a simple prototype and layer in accounts, cloud saves, matchmaking, and servers. Everything runs through production-ready workflows so you can see exactly how these services fit inside a real codebase.

Explore Byte Wars

Deployment Options

Both options come with the same modules and services. Choose based on ownership and scaling needs.

Shared Cloud

A fully managed shared environment for quick setup with zero overhead.

Starts from
$100 / mo
plus usage fees
Start 90-day free trial
Private Cloud

A dedicated environment for studios that need isolation and full control.

Starts from
$2,500 / mo
plus usage fees
Contact Us
Estimate monthly costs for your studio using our pricing calculator.
Calculate

Behind Games That Players Love

From single player survival to competitive VR, AccelByte delivers for every genre, every platform, and every studio size.

AEXLAB
Multiplayer Competitive VR Shooter
Moonshot Games
(Published by Dreamhaven)
Crew-Based PvP FPS with Spaceship Combat
Theorycraft
Action Battle Royale with MOBA Elements
Bandit Studios
(Published by Tripwire)
Multiplayer Stealth Action Shooter
Striking DistanceStudios
(Published by Krafton)
Single-Player Survival Horror
Sinn Studios
Action Battle Royale
(Shooter, Multiplayer Survival)

Get the help you need from setup to launch to LiveOps

COMMUNITY

FREE
Basic support

Basic support for smaller teams who are getting set up.

STANDARD

$1,000
Per title, per month

Essential support whether you’re prototyping, launching, or scaling.

PROFESSIONAL

$5,500
Per title, per month

Hands-on support for larger teams prepping for launch or running active production.

ENTERPRISE

Custom
Contact us

Strategic, high-touch technical support for large-scale, custom, or complex projects.

What Our Customers Say

Mark James

CTO of Striking Distance Studios

AccelByte has exceeded our expectations for high quality quick iterations. With a new company and aggressive mandates for remote employees we would not have been able to achieve our goals without AccelByte.

 

Ray Yu

Head of Publishing Technology and Operations – Dreamhaven

I've been in the industry for a long time and appreciate how difficult it is to create excellent backend technology that delivers a seamless player experience. We know AccelByte can deliver a world class experience that frees up our time to focus on making games.

Alex Park

Head of Global Publishing Platform – Krafton

By using AccelByte we’ve been able to leverage our existing tech and expertise to get started, allowing us to take the time needed to build the right team. We've been able to iterate quickly on custom features, while supporting studio needs.

Michael Evans

CTO – Theorycraft

AccelByte's platform has allowed us to focus all of our development efforts on making a great game, knowing our backend is secure, scalable, and ready to support millions of players.

Michael Yagi

CEO and Co-Founder – Genun Games

I think what is possible in the indie scene has been elevated a lot with solutions like AccelByte.

Albert Ovadia

CTO – AEXLAB

I often forget that VAIL VR is powered by AccelByte because it just works. It works across multiple platforms; it's nice to not have to think about it.

McCage Frushell

CTO – Ten Trillion Triangles

Compared to all other backend solutions we considered, AccelByte ended up being by far the most robust, easiest to integrate, and stable of them all.

Get Started With AGS

Set up your environment, connect your game, and start building on a production-ready backend