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At AccelByte, one of the top things we hear from game teams is this:
“We need better visibility into what’s happening on the backend when things break.”
Totally fair. When a game client throws an error, studios want to dig into it themselves without having to file a ticket and wait for someone to investigate. The faster they can troubleshoot on their own, the smoother things run for everyone involved. That’s exactly why we’ve built our platform the way we have. In this post, we’re breaking down:
Contrary to what you might expect, there’s not a ton of public guidance on this topic so we’re hoping this gives you something useful to take back to your team.
Why Traditional Debugging Falls Apart in Production
In dev environments, things are relatively simple: turn up log verbosity, attach a debugger, step through the code, done. But once your game is live, running across multiple services and regions with thousands of concurrent users? That approach doesn’t hold up.
What Breaks in Production:
Without centralized logging or effective filtering, debugging becomes a game of “needle in a haystack.” Massive log volumes slow you down instead of helping.
Increasing log levels in live environments can seriously degrade performance and sometimes introduce new problems altogether.
Attaching a debugger to a live server with thousands of requests per minute is impractical. Add in a distributed architecture with high availability and redundancy.
Race conditions, infrastructure configurations, and real-world load can be nearly impossible to mimic locally. You can spend hours chasing a bug that only shows up in production under specific circumstances.
The Missing Piece in Modern Troubleshooting
Here’s the problem:
You can have full access to the codebase, but without runtime visibility like metrics, traces, logs, performance data, you’re still flying blind. You won’t see the race conditions, the latency spikes, the sudden load surges, or the subtle misconfigurations that only show up in production.
What teams really need is a live, dynamic view of the system in action. Not just static structure. Not just assumptions. Actual signals from running services that answer the most important question:
“Is this working the way it should, right now?”
That’s where observability comes in. Structured logs, real-time metrics, and distributed tracing let you spot, understand, and resolve issues without relying on outdated methods or full access to source code.
How We Use Observability to Troubleshoot Smarter
Fast forward to today, modern observability tools have changed the game. They give you deep, real-time visibility into how systems behave under load, and that’s exactly what was missing in traditional debugging approaches.
Observability means inspecting your system live, understanding how services interact, and spotting issues as they happen, not hours later.
It’s more than just collecting logs. That includes everything from metrics and traces to profiles, events, and exceptions, giving you visibility at every layer:
From single API calls to full cross-service flows
Across systems like matchmaking, authentication, or progression
Whether you're using out-of-the-box services or custom logic built with Extend
In AccelByte's products, observability tools aren't bolted on, they are built-in and are at the core of how we and our customers debug and support games at scale. Whether it’s an internal team or a customer’s engineering lead, anyone can quickly:
Trace issues back to a specific change
Connect errors to recent deployments
Ship workarounds without waiting on platform experts
And as systems grow more complex, this kind of visibility becomes essential. You shouldn’t need a code expert for every ticket. Observability gives your team the power to move fast and fix confidently.
Our Troubleshooting Workflow, Powered by Observability
Most production issues start the same way: either a support ticket comes in or a system alert fires. From there, we follow a six-stage workflow designed to quickly surface the root cause and resolve it with minimal disruption.
Why This Workflow Works
Giving Full Observability Without the Headaches of Source Code
Extend lets customers plug custom logic into AccelByte’s backend services through well-defined interfaces. It’s designed to streamline integration while keeping things clean and debuggable. And that’s no accident, it comes from years of supporting teams who’ve tried to modify backend code directly.
Why Modifying Source Code Creates More Problems Than It Solves
Here’s what happens when a team forks the backend:
Heavy code ownership: Now you need deep knowledge of someone else’s architecture just to test or maintain changes.
Risky upgrades: Every platform update is a gamble. Will it break your fork? How long will it take to fix?
Troubleshooting mess: When something breaks, no one knows who owns the fix. Debugging turns into a back-and-forth.
The Better Model: Interfaces + Observability
With Extend, customers don’t touch the core platform. They integrate via APIs and get full observability across both their logic and ours. That means:
Faster root cause analysis
Cleaner ownership boundaries
No dependency on deep platform expertise or source code
Even if you’re not using Extend, you still benefit from the same observability stack. Logs and metrics are familiar tools, but distributed tracing is where the real magic happens.
Why Tracing Matters
Traces show you the full journey of a request: what services it touched, how long each step took, and where things went sideways. They also carry rich context like user IDs, request types, and error codes. This is especially powerful when you’re working with high-cardinality data or complex flows like matchmaking.
Take this real example of a successful matchmaking request. The trace shows:
Every service span including a custom Extend app
Duration at each layer
Metadata and attributes that tell the full story, instantly
In the case below, a trace captured the exact reason a request failed, embedded as a key-value attribute in the span.
With visibility like this, devs don’t need to guess what went wrong or where, it’s all there in the trace.
Conclusions
At AccelByte, observability isn’t just a nice-to-have, it’s a core part of how we help teams ship, scale, and support their games.
By giving both our engineers and our customers real-time visibility into how systems behave, we’re able to reduce complexity, move faster, and solve problems without needing to modify the source code. Modern observability tools like tracing, metrics, and logs let you see exactly what’s happening under the hood. No guesswork. No blockers. Just the insights you need to troubleshoot faster.
With AccelByte Gaming Services, you get access to the same observability stack plus fully managed, pre-built backend tools for identity, matchmaking, store, and more.
Reach out to the AccelByte team to learn more.