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A DEDICATED SERVER SOLUTION FOR DEVELOPERS

No more unmanageable, unreliable and expensive dedicated servers. AccelByte Multiplayer Servers (AMS) is the most developer-centric and intelligent dedicated server solution for multiplayer games. Built for dynamic gameplay traffic, AMS provides a reliable player experience with 99.9% uptime guarantee at a lowered cost. Seamlessly integrate with Unreal Engine, Unity, AGS, and your game with just a few lines of code. Dashboards enable flexible configuration and observability so you can increase gameplay experience while lowering costs.

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Dedicated server solution dashboard with server image list, current usage, and image deployment configurations.

AccelByte is Trusted by Leading Game Studios and Publishers Around the World

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AccelByte Multiplayer Server (AMS) efficiently preloads and manages game servers in the regions Blankhans specified to ensure players can always access geographically close servers. This approach optimizes network performance, allowing players to enjoy the best gaming experience.

Read the Full Customer Story Here

Features

icon-ams-feature-for-developers

Built for Developers


  • Simple integration with Unreal Engine, Unity, AGS Matchmaking, Session, and your game with via our SDK with just a few lines of code
  • Select preferred virtual machine instance types to run different dedicated server images
  • Size dedicated server fleets on preferred regions based on demand
  • Get detailed telemetry of dedicated server fleets, usage metrics, alerts and logs via a dashboard
icon-ams-feature-superb-experience

Superb Player Experience


  • Region separation and a local watchdog ensures gameplay is unaffected during downtimes
  • Players connect to the lowest latency server automatically
  • Zero downtime dedicated server upgrade
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Lower Cost


  • "Hug the player curve" - intelligently scale resources to reflect player traffic; consolidate resources and define packing to ensure highest utilization of resources
  • Cost-effective servers offered with a short committed use window for new game launches that require flexibility Multi-Tenant

How it Works

How AccelByte Multiplayer Servers work

Why AMS?

Automatically deploys with AGS
Self-serve access to web portal with onboarding instructions
Pay as you go using on-demand instances
Wide selection of VMs available globally
No long term commitments

Save When You Commit to One Instance Type

Get up to 30% more savings via committed use to one instance type
AMS provides optional shorter commitment terms compared to other cloud platforms
Choose shorter 3, 6, 12 month options instead of committing to multiple years
Understand your game and player traffic before commitment to more - a great option for game launches and updates
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What Our Customers Say

Mark James

CTO of Striking Distance Studios

AccelByte has exceeded our expectations for high quality quick iterations. With a new company and aggressive mandates for remote employees we would not have been able to achieve our goals without AccelByte.

 

Ray Yu

Head of Publishing Technology and Operations at Dreamhaven

I've been in the industry for a long time and appreciate how difficult it is to create excellent backend technology that delivers a seamless player experience. We know AccelByte can deliver a world class experience that frees up our time to focus on making games.

Alex Park

Head of Krafton Global Publishing Platform

By using AccelByte we’ve been able to leverage our existing tech and expertise to get started, allowing us to take the time needed to build the right team. We've been able to iterate quickly on custom features, while supporting studio needs.

Customer Stories

Let's get in touch! AccelByte can help you build, operate, and scale your next hit title.

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Find a Backend Solution for Your Game!

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