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Cross-Platform Authentication for Games: Should You Build It or Plug It In?

Every modern game that spans platforms like Steam, Xbox, PlayStation, mobile, and PC has to solve one major challenge: letting players log in once and pick up where they left off, no matter where or how they return. 

That seamless experience is not only a bare minimum for players but also directly drives higher player acquisition, better retention, and stronger monetization

The problem is, delivering that smooth experience is far more complicated than it sounds with complex OAuth integrations, distinct token formats, multiple providers, account linking workflows, security vulnerabilities, and compliance obligations.

In practice, studios typically take one of two paths to implement cross-platform login:

  1. Build everything themselves whether from scratch or on top of identity frameworks integrating providers, managing account logic, and maintaining it.

  2. Plug in a pre-built backend service that already supports multi-platform authentication and identity management with features like third-party login support, account linking, token management, and compliance built in. 

There are hybrid and niche approaches (like open-source identity servers, partial federated flows, or custom SSO), but they still fall under one of the two main paths.

In this blog, we’ll unpack both approaches:

  • Time, cost, and control of building it yourself
                                               VS
  • Speed, reliability, and trade-offs of a pre-built backend system

Building It Yourself

For some studios, building their own cross-platform login system makes sense. Whether it’s for full control, deep integration with proprietary systems, or long-term cost management, this path can work. But it also means taking full ownership of everything behind the scenes across the platforms you support.

Here’s what typically needs to be built and maintained:

  • OAuth flows for each identity provider (Steam, Xbox, PlayStation, Google, etc.)
  • Secure token management (expiration, refresh, revocation, and reuse prevention)
  • Account creation, upgrades, and linking flows (e.g., multi-provider linking)
  • Ban logic and region/device restrictions
  • Compliance features like ToS/EULA tracking, age gating, and privacy controls
  • Admin tools for managing, auditing, and tracing identity activity
  • Logging and monitoring for debugging and support
  • Observability systems for tracking failures, token errors, and edge issues

This approach surely gives you full flexibility, but these systems aren’t just built once and forgotten. They need constant iteration and maintenance as providers update their APIs and user expectations shift. 

Pros of Building It Yourself

Cons of Building It Yourself

  • Fully control the login flow to fit your game
  • Own your data, infra, and deployment
  • No vendor lock-in or external dependencies
  • Seamlessly tie auth logic into your systems
  • Significant dev effort for integration, QA, and load testing
  • Ongoing maintenance as APIs and compliance rules change
  • Full responsibility for auth security and vulnerability patching
  • Must build or integrate observability, debugging, and support tools
  • Legal reviews and platform compliance (e.g., GDPR, 1st-party policies)

Plugging In a Pre-Built Backend System

For teams that want to move fast, reduce backend complexity, and stay focused on game development, using a pre-built backend service can be a far more efficient path. These services take the backend burden off your plate so you can focus on gameplay.

You can just integrate an SDK or API layer that provides:

  • Support all major identity providers out of the box (Steam, Xbox, PS,  etc.)
  • Anonymous login and progressive account upgrade flows
  • Account linking and unlinking for cross-platform progression
  • Secure token storage, refresh handling, and session management
  • Compliance features like ToS/EULA tracking, age gating, and privacy controls
  • Admin interfaces for player identity management, ban enforcement, and auditing
  • Observability tools for identifying login issues and edge cases in real-time

Designed to be modular, this approach lets you adopt just what you need, whether it’s third-party login support, account linking logic, or GDPR compliance and skip the rest.

Pros of Plug-and-Play Backend

Cons of Plug-and-Play Backend

  • Skip the time and complexity of building from scratch
  • Integrate across platforms in days, not weeks
  • Offload auth security, compliance, and upkeep
  • Built on infrastructure tested at production scale
  • Comes with tooling, docs, and support to speed up dev
  • May lack flexibility for custom login flows
  • Usage-based pricing can scale with player volume
  • Vendor lock-in risk depending on platform

If you're wondering what a real-world implementation of cross-platform login looks like with a pre-built backend, check out Byte Wars, our own open-source demo game, live on steam, fully powered by AccelByte’s backend platform

It’s designed not just to showcase the tech, but to help game devs test, learn, and integrate plug and play solutions quickly. With Byte Wars, you can:

  • Play it live on Steam and see the login flows, account linking, etc in action.
  • Dig into the open source repo on Github and explore how integrations are wired.
  • Walk through modular tutorials that break down key backend features.
  • Experiment with Extend on how custom logic fits without touching source code.
  • Debug live flows using built-in observability tools that surface failures and issues.

ByteWars

AccelByte’s Cross-Platform Authentication Solution

AccelByte provides a complete cross-platform authentication system with its ‘Access’ module, supporting all major providers (Steam, Xbox, PlayStation, Google, etc.) with everything from must-have essentials to nice-to-have enhancements.

feature-access-1

On top of that, they also come with built-in tools to trace and debug login errors, token failures, and auth edge cases in real-time and integrated access to AccelByte Extend, a gRPC-based customization layer so you can build backend logic that we don't support.

This gives studios the best of both worlds: speed and scalability of fully managed identity solutions along with the freedom and flexibility of DIY systems. 

Pricing 

AccelByte is completely free to use, with full access not just cross-platform login, but also to other systems like matchmaking, in-game store, and more up to 30 concurrent users (CCU), even after your launch

 

Find a Backend Solution for Your Game!

Reach out to the AccelByte team to learn more.