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Dynamically assemble and match players
Dynamically assemble and match players
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Introduction to AccelByte Gaming Services (AGS)
Learn to use AGS with our demo game "Byte Wars"
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As multiplayer games continue to grow in scale and complexity, studios face mounting pressure to deliver low-latency gameplay to players around the globe — without over-engineering infrastructure or overspending on resources. The answer? Hybrid server orchestration.
AccelByte Multiplayer Servers (AMS) is a purpose-built hybrid orchestration platform that helps studios deploy autoscaling, dedicated multiplayer servers across cloud and bare metal environments; all from a single, unified interface. This means faster scaling, smoother operations, and a better experience for both your developers and your players
Now, with Google Cloud as a trusted partner, developers can tap into even more flexibility and global reach when deploying and managing game servers through AMS.
Breaking Down Barriers with Google Cloud
By leveraging Google Cloud’s robust infrastructure within AMS, AccelByte ensures that game developers can design their server architecture with confidence; free from vendor lock-in and optimized for performance, scalability, and developer productivity.
For development teams, this unlocks real advantages:
Whether you’re building the next blockbuster multiplayer hit or a niche online experience, AccelByte’s support for Google Cloud VMs offers the flexibility, speed, and efficiency that modern game developers demand all from a single orchestration layer purpose-built for games.
AMS VM Families, Powered by Google Cloud
With Google Cloud integration, AMS now offers a selection of VM families designed to power everything from compute-heavy simulations to memory-intensive game servers:
These VMs are available across key global regions, including North America, Europe, Asia, South America, and Australia, with more regions to come.
Get Started with AMS for Free Today, Powered by Google Cloud
Reach out to the AccelByte team to learn more.