Getting Started
Introduction to AccelByte Gaming Services (AGS)
Backend Services
Skip boring dev work with plug-and-play systems for 80% of your game’s backend
Backend Customization
Build 20% of the backend that makes your game unique without managing it
Server Orchestration
Automate spinning up and scaling servers globally for smooth, low-latency sessions
Build Distribution
Deliver builds faster to testers worldwide so you can ship multiple times a day
Crash Reporting
Catch and fix bugs before players see with real-time crash data and full context
Tools & Utilities
Monitor gameplay, test your setup, and tweak your game without juggling external tools
Introduction to AccelByte Gaming Services (AGS)
Learn to use AGS with our demo game "Byte Wars"
Connect and get support with other members of the AccelByte Community
Submit and review tickets while directly connecting with AccelByte
Join our Discord for support, insights, and networking!
Online game user account management is a basic requirement when it comes to Games-as-a-Service. Other than it lets you deliver services directly to your players, your player-bases over many different platforms can unite in a central user management system which enables you to manage them better. With a control over your players, your admin can take better actions to improve the GaaS experience and security, e.g.:
You can manage users better with a clean and intuitive Identity Access Management (IAM) system where you can give the right access to your admins with different roles. Dive deeper into our IAM and Admin Portal through this session from AccelByte Virtual GDC 2020:
Contact us at hello@accelbyte.io for further questions/inquiries or leave your contact on our webpage. Reach out to our online Staff on Discord server for a quick support, we'll get back to you shortly.
Reach out to the AccelByte team to learn more.