Getting Started
Introduction to AccelByte Gaming Services (AGS)
Backend Services
Skip boring dev work with plug-and-play systems for 80% of your game’s backend
Backend Customization
Build 20% of the backend that makes your game unique without managing it
Server Orchestration
Automate spinning up and scaling servers globally for smooth, low-latency sessions
Build Distribution
Deliver builds faster to testers worldwide so you can ship multiple times a day
Crash Reporting
Catch and fix bugs before players see with real-time crash data and full context
Tools & Utilities
Monitor gameplay, test your setup, and tweak your game without juggling external tools
Introduction to AccelByte Gaming Services (AGS)
Learn to use AGS with our demo game "Byte Wars"
Connect and get support with other members of the AccelByte Community
Submit and review tickets while directly connecting with AccelByte
Join our Discord for support, insights, and networking!
We've put together a new guide that lets you see how our services can be implemented in your game, using Light Fantastic as an example. Light Fantastic is our sample game that we've created in Unity. Our new guide shows you the source code for the game, which gives you a direct look at exactly how our services work.
This guide includes the source code for the implementation of in-demand features such as Party, Matchmaking, and Leaderboards. Each section shows you exactly how these features work in Light Fantastic, and can be used as a reference when you want to implement these features in your own game.
We hope that this guide provides a template for how you can implement our services in your game.
Reach out to the AccelByte team to learn more.