GDC 2025 is almost here, and AccelByte has an exciting lineup of events to help game developers connect, learn, and explore the future of online gaming and connected experiences.
AccelByte Game Dev Connect - Indies Online: Challenges & Solutions
Join us for AccelByte Game Dev Connect, hosted with AWS, Hydrolix, IGDA, and Blueberry AI for an evening of networking and discussions on online indie games. Andrew Macintosh (Lucky Juicebox) & Michael Yagi (Genun Games) will share insights on scaling online indie games with smaller teams.
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Date & Time: Tuesday, March 18, 2025 | ๐ก 6:30 PM โ 9:30 PM PST
๐ Location: SPIN ๐ | 690 Folsom St #100, San Francisco, CA 94107
Book Time with AccelByte
Looking for a chance to meet up with AccelByte subject matter experts to learn how our products and services can help you realize your vision? Book time below with Alex Vlahopoulos, Technical Account Executive, Shin Hamanaka, Director of Business Development and Ed Smith, Director of Sales!
IGDA & WIGI Networking Mixer
We're excited to be supporting IGDA and Women in Games International (WIGI) at their GDC mixer this year! Join the event to meet with games industry communities over good food and drink, memorable entertainment, and inclusive and meaningful networking opportunities.
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Date & Time: Thursday, March 20, 2025 | ๐ 6:00 PM โ 10:00 PM PDT
๐ Location: Children's Creativity Museumโจ | 221 4th St, San Francisco, CA 94103
Panel - Boom vs Rush: Balancing Player Expectations and Creative Priorities
Join Rob Schoeppe (AccelByte), Kim Nordstrรถm (PlayerUnknown Productions), Chris Melissino (AWS), and Romain de Waubert de Genlis (Amplitude Studios) for insights on how to balance the creative and business priorities of a gaming studio while providing the best player experience possible.
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Date & Time: Tuesday, March 18, 2025 | ๐ 5:30 PM PST
๐ Location: Moscone South, Esplanade Room 158 ๐๏ธ
Panel - Unlocking Revenue: The Future of In-Game and Out-of-Game Purchases
Join Jun Lie (AccelByte), Hesper Huang (Worldplay), Luis Silva (Mastercard), Mariusz Gasiewski (Google), and Mukul Chawla (CODA) discussing the role of in-game and out-of-game purchases in boosting revenue, strategies for optimizing microtransactions, and trends shaping the future of video game monetization. โฏ
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Date: Thursday, March 20, 2025
๐ Location: Room 2000, West Hall ๐๏ธ
Featured Customer Stories
How Striking Distance Studios Cut Crash Resolution Time from 2hrs to 20mins with AI & ADT MCP Server
From Open Beta to Launch: Skyboundโs Invincible VS Goes Live, Running on AccelByte
How UNSEEN Iterates As Quickly As If They Worked Side-by-Side in an Office
Featured Blog Posts
AccelByte Gaming Services (AGS) CLI is Out: Studios Can Now Manage Their Entire Backend from the Terminal
What Game Publishers and Investors Actually Look at in Your Backend Before Writing a Check
Beyond the Chat Box: Building AccelByte Gaming Services (AGS) for Every Surface Developers Work On
Find a Backend Solution for Your Game!
Reach out to the AccelByte team to learn more.
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