Getting Started
Introduction to AccelByte Gaming Services (AGS)
Backend Services
Skip boring dev work with plug-and-play systems for 80% of your game’s backend
Backend Customization
Build 20% of the backend that makes your game unique without managing it
Server Orchestration
Automate spinning up and scaling servers globally for smooth, low-latency sessions
Build Distribution
Deliver builds faster to testers worldwide so you can ship multiple times a day
Crash Reporting
Catch and fix bugs before players see with real-time crash data and full context
Tools & Utilities
Monitor gameplay, test your setup, and tweak your game without juggling external tools
Introduction to AccelByte Gaming Services (AGS)
Learn to use AGS with our demo game "Byte Wars"
Connect and get support with other members of the AccelByte Community
Submit and review tickets while directly connecting with AccelByte
Join our Discord for support, insights, and networking!
Our single-tenant platform can be a central platform of your brand where you integrate your games and move your game logic to the backend. By using our platform, you can publish updates through the backend services rather than relying on the store platform updates. This way, you only need to update your game once to have it updated on all the platforms it runs on.
A brief explanatory animation of how our platform works can be found here.
Moreover, with your game integrated to our backend platform, you have the full control over all the essential parts of your game, including the configuration to your in-game store, statistics, dedicated servers & matchmaking rules, and specific legal documents for each game.
Dive deeper into our platform through the video below from a session in AccelByte Virtual GDC 20, Integrating AccelByte into Your Game:
Contact us at hello@accelbyte.io for further questions/inquiries or leave your contact on our webpage. Reach out to our online Staff on Discord server for a quick support, we'll get back to you shortly.
Reach out to the AccelByte team to learn more.