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In response to growing customer demand, we’re excited to announce that AccelByte Multiplayer Servers (AMS) can now be used as a fully independent solution, separate from AccelByte Gaming Services (AGS). This marks a major milestone in making AMS the most flexible and developer-centric dedicated server solution available for online games and connected experiences.
AMS has always been a powerful tool for deploying, managing, and scaling dedicated servers globally. With this update, studios can integrate AMS into their infrastructure without requiring AGS, giving them more flexibility with other backend choices while maintaining all the benefits of AMS’s cost-efficient, hybrid cloud + bare-metal support, and intelligent scaling capabilities.
Whether you're using AGS, your own backend, or another third-party solution, AMS now fits seamlessly into any ecosystem.
AMS is developer-centric, designed to simplify server hosting while providing deep observability, intelligent automation, and cost-saving features. Here’s what makes AMS stand out:
You are no longer required to use AGS to utilize AMS. It now works as an independent dedicated server solution that can be integrated with any backend or service infrastructure. This allows greater flexibility for studios using custom or third-party solutions.
AMS supports cloud and bare-metal servers from multiple providers, allowing studios to create hybrid setups for better redundancy, cost savings, and optimal performance. Use bare-metal for predictable workloads and scale with cloud instances as demand spikes.
AMS ensures you only pay for what you need with elastic scaling that adjusts in real-time to player demand. Features like pre-warmed dedicated servers ensure instant session starts, while regional buffer management helps studios optimize server resources dynamically. Explore what your real world costs would look like with our updated AMS pricing calculator.
Integrate with AMS in just days. Compatible with Unreal Engine, Unity, AGS Matchmaking, Session, and your game via our SDK with just a few lines of code, speeding up onboarding from weeks to days.
AMS provides deep telemetry, logging, and monitoring tools so developers can track server performance in real time, detect issues early, and ensure a seamless experience for users.
Our existing customers love AMS, with teams like AEXLAB leveraging it to power their multiplayer infrastructure. Albery Ovadia, CTO of AEXLAB, shared:
"Using AccelByte Multiplayer Servers (AMS), AEXLAB can customize matchmaking with specific game logic, including ELO, experience level, or latency to support hundreds of thousands of concurrent players worldwide."
With AMS, studios like AEXLAB gain the flexibility to fine-tune their multiplayer experiences while ensuring scalability and performance at a global level. Curious what other customers have to say? Explore our other customer stories here.
With AMS now available as an independent product, studios have more flexibility than ever to build, deploy, and scale online games and connected experiences without restrictions. Try AMS for free today with our 90-day trial and see the difference it can make for your online experience.
Reach out to the AccelByte team to learn more.