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Nerial, the UK-based indie studio behind the hit Reigns series, took a bold step with Reigns: Three Kingdoms by adding asynchronous, turn-based multiplayer for the first time. Players could now challenge opponents around the world, marking a major shift for a team known for narrative-driven singleplayer games.
To bring this vision to life, Nerial partnered with AccelByte who provided tailored backend solutions that handled matchmaking, friend codes, and Netflix authentication.
What might have taken a small team two to three months to build internally from scratch was completed in just a few weeks allowing Nerial to stay on schedule and deliver a seamless multiplayer experience without needing to hire additional backend engineers.
Mission and Vision
Nerial’s goal has always been to craft simple yet meaningful narrative experiences. While their games are easy to pick up, such as the bubble-popping Singular and the 18th-century French adventure Card Shark, they are layered with depth and humor that captivate players. With Reigns: Three Kingdoms, they aimed to push their creative boundaries beyond singleplayer experiences by:
The Game: “Reigns: Three Kingdoms”
In this installment of the Reigns series, players swipe left or right to make decisions as rulers of ancient China, navigating the political intrigue of the Three Kingdoms period.
For the first time in the franchise, multiplayer functionality was introduced, enabling players to challenge friends or other opponents.
This feature added a new layer of complexity, requiring AccelByte’s backend solution to manage matchmaking and peer-to-peer battles without compromising the game’s signature simplicity.
The Challenge
With no prior experience in multiplayer, going from singleplayer to multiplayer was uncharted territory for Nerial. François Alliot, the design director, recognized that this shift required careful integration to preserve accessibility while ensuring smooth and reliable experience and sought a solution that could:
All without hiring additional engineers to build it all themselves from scratch.
The Solution
AccelByte provided exactly what Nerial needed to bring multiplayer to life. By collaborating closely with the studio, we delivered solutions that were both custom-tailored and scalable:
Cost-Effective, Scalable Solution: AccelByte worked with Nerial to align the pricing structure with their needs and only charged them for the specific services required, such as matchmaking and peer-to-peer connections.
Results
With AccelByte’s support, Nerial successfully launched Reigns: Three Kingdoms with full multiplayer functionality on schedule. AccelByte’s tailored backend solutions streamlined complex processes that would’ve taken months for a small team to build on their own. By working with AccelByte, Nerial was able to:
AccelByte’s support allowed Nerial to focus on what they do best: building creative, narrative driven games resulting in a smooth multiplayer launch and an improved gameplay experience.
Looking Forward
With AccelByte’s backend in place, Nerial not only powered their first multiplayer venture but also are eager to explore more multiplayer elements in future projects. The studio plans to continue leveraging AccelByte’s expertise to push the boundaries of narrative-driven multiplayer games. Their successful experience with Reigns: Three Kingdoms has opened the door to even more ambitious projects.
Explore What You Can Build with AccelByte
Whether you're building your first multiplayer feature or scaling an existing title, AccelByte offers modular, production-ready backend solutions so you move faster with fewer resources.
Reach out to the AccelByte team to learn more.