Social

Connect players together within a vibrant community

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What is AccelByte Social?

Social drives player to player interactions through chat, presence, status, friends, and groups.

Developers can easily deploy real-time personal, party, and group chat and set-up rich presence and customizable status.

Unify friends lists across platforms

Bulk synchronize 3rd party platform friends into a single, unified list. Enable players to see what other players are doing cross-platform and cross-title.

Support temporal and persistent groups

Create temporal groups (party) and persistent groups (clans/guilds) for players to team up when online and stay connected as part of a larger community.

Easily integrate chat and notifications

Quickly integrate chat services to enable players to send and receive messages to their friends, party, clan, or globally in real-time. Support admin or publishers to send global (or targeted) notifications to players.

AccelByte Social Documentation

Learn more about our services and how to integrate them into your game

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What Our Clients Say

I've been in the industry for a long time and appreciate how difficult it is to create excellent backend technology that delivers a seamless player experience. We know AccelByte can deliver a world class experience that frees up our time to focus on making games.

Ray Yu

Head of Publishing Technology and Operations at Dreamhaven

AccelByte has been instrumental in helping us get The Anacrusis ready to ship. With multiple server options available, we have a high degree of confidence about our ability to scale through launch and beyond.

Chet Faliszek

CEO and Co-Founder of Stray Bombay

By using AccelByte we’ve been able to leverage our existing tech and expertise to get started, allowing us to take the time needed to build the right team. We've been able to iterate quickly on custom features, while supporting studio needs.

Alex Park

Head of Krafton Global Publishing Platform

AccelByte has exceeded our expectations for high quality quick iterations. With a new company and aggressive mandates for remote employees we would not have been able to achieve our goals without AccelByte.

Mark James

CTO of Striking Distance Studios

Founded and built by the community, our goal is to deliver the best possible gameplay experience. Offloading a portion of our backend development to a tried and tested solution will ensure a smooth experience as we scale across multiple platforms to millions of users.

Robbie Singh

CEO of Omeda Studios

Tech Stacks

WebSocket
Go
PostgreSQL
Redis
Elasticsearch
Kafka