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Play

Configurable cross-platform matchmaking

Play solution dashboard illustration

Cross-Platform Play

Implement cross-platform invites with ease, synchronize game sessions with different first parties, and ensure compliance with specifications for title certifications.

Configurable Matchmaking

Customize matchmaking with specific game logic, including ELO, experience level, or latency. Define backfill behavior to enable joining in progress.

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Support Peer-Hosted Sessions

Enable peer-hosted sessions by leveraging a secure networking library to facilitate peer-to-peer connectivity.

Integrations

What Our Customers Say

Mark James

CTO of Striking Distance Studios

AccelByte has exceeded our expectations for high quality quick iterations. With a new company and aggressive mandates for remote employees we would not have been able to achieve our goals without AccelByte.

 

Ray Yu

Head of Publishing Technology and Operations at Dreamhaven

I've been in the industry for a long time and appreciate how difficult it is to create excellent backend technology that delivers a seamless player experience. We know AccelByte can deliver a world class experience that frees up our time to focus on making games.

Alex Park

Head of Krafton Global Publishing Platform

By using AccelByte we’ve been able to leverage our existing tech and expertise to get started, allowing us to take the time needed to build the right team. We've been able to iterate quickly on custom features, while supporting studio needs.

Customer Stories

Let's get in touch! AccelByte can help you build, operate, and scale your next hit title.

Featured image of Tripwire Speeds Up Development with AccelByte Gaming Services

Tripwire Speeds Up Development with AccelByte Gaming Services

Featured image of Blankhans Creates Persistent Worlds with AccelByte Game Backend

Blankhans Creates Persistent Worlds with AccelByte Game Backend

Featured image of Striking Distance Studios Creates AAA Titles Remotely With AccelByte Development Toolkit

Striking Distance Studios Creates AAA Titles Remotely With AccelByte Development Toolkit

Featured image of The Callisto Protocol Escapes with AccelByte Backend

The Callisto Protocol Escapes with AccelByte Backend

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Find a Backend Solution for Your Game!

Reach out to the AccelByte team to learn more.