Dynamically assemble and match players

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What is AccelByte Play?

Play assembles players in lobby and matchmaking to battle each other in real-time. Match players based on any attributes including ELO, experience, or latency.

Smart game server management mix and matches multiple cloud and bare metal providers with 'hug the player curve' autoscaling logic to ensure the best performance and lowest latency to your players with the lowest cost.

Cross-platform lobby and matchmaking

Give players the ability to host lobbies, find parties, and interact with session-based matchmaking cross-platform.

Define matchmaking based on any attribute

Flexibly configure matchmaking criteria based on any defined attributes, including ELO, experience level, or latency.

Cost optimized dedicated server manager

Use smart game server management with "hug the player curve" autoscaling logic to ensure the best performance with the lowest cost.

Support peer-hosted sessions

Enable peer-hosted session by leveraging a secure networking library to facilitate peer-to-peer connectivity.

AccelByte Play Documentation

Learn more about our services and how to integrate them into your game

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What Our Clients Say

I've been in the industry for a long time and appreciate how difficult it is to create excellent backend technology that delivers a seamless player experience. We know AccelByte can deliver a world class experience that frees up our time to focus on making games.

Ray Yu

Head of Publishing Technology and Operations at Dreamhaven

AccelByte has been instrumental in helping us get The Anacrusis ready to ship. With multiple server options available, we have a high degree of confidence about our ability to scale through launch and beyond.

Chet Faliszek

CEO and Co-Founder of Stray Bombay

By using AccelByte we’ve been able to leverage our existing tech and expertise to get started, allowing us to take the time needed to build the right team. We've been able to iterate quickly on custom features, while supporting studio needs.

Alex Park

Head of Krafton Global Publishing Platform

AccelByte has exceeded our expectations for high quality quick iterations. With a new company and aggressive mandates for remote employees we would not have been able to achieve our goals without AccelByte.

Mark James

CTO of Striking Distance Studios

Founded and built by the community, our goal is to deliver the best possible gameplay experience. Offloading a portion of our backend development to a tried and tested solution will ensure a smooth experience as we scale across multiple platforms to millions of users.

Robbie Singh

CEO of Omeda Studios

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