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Early Access


A smart game server manager for your multiplayer games


Mix and match multiple cloud and bare metal providers to get the best performance and lowest latency to your players, with the lowest cost

Smart “hug the player curve” autoscaling logic

Seamlessly switch between local development server to bare metal to cloud without any code change or game client patches

Navigate through multiplayer sessions and find the log files and crash dumps for easy troubleshooting

Comes with Matchmaking, but you can also BYOM (Bring your own Matchmaking)

Works standalone,
better with AccelByte Cloud

Richer session information when using AccelByte Cloud services such as Lobby, Matchmaking, Stats, etc.

Better autoscaling based on built-in Telemetry events such as Player Login and Matchmaking

Join Early Access

Experience Armada