Play
Dynamically assemble and match players
Dynamically assemble and match players
Connect cross-platform accounts & identity management
Grow and commercialize your game
Build a vibrant community
Track player progression and game state across platforms
Track, engage, and retain players
Visualize game metrics
This interactive panel features experiences and insights from various gaming experts, including Doug Barnes, Founder/CTO of Final Strike Games; Jason Bestimt, Engineering Director at Bad Robot Games; Brian Etheridge, Publishing Director at Tripwire Interactive; Raymond Arifianto, VP of Technology at AccelByte; and Dana Weintraub Rochman, Chief Product Officer at Incredibuild.
This recording goes into:
Reach out to the AccelByte team to learn more.