Panel and Cocktail Hour with AccelByte and Incredibuild
Launch Early, Release Often: Lessons From Launching Early Access
This interactive panel features experiences and insights from various gaming experts, including Doug Barnes, Founder/CTO of Final Strike Games; Jason Bestimt, Engineering Director at Bad Robot Games; Brian Etheridge, Publishing Director at Tripwire Interactive; Raymond Arifianto, VP of Technology at AccelByte; and Dana Weintraub Rochman, Chief Product Officer at Incredibuild.
This recording goes into:
- The reason studios choose the early access route
- Common challenges studios face and how they overcome them
- Key learnings from industry experts
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