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Bare Metal for Stability, Cloud VMs for Scalability: The Hybrid Approach to Multiplayer Hosting

“Studios want full control over how their multiplayer infrastructure runs — without locking themselves into one cloud or paying for scale they haven’t hit yet.”

— Rob Schoeppe, CCO at AccelByte

As multiplayer games evolve in scale, complexity, and player expectations, studios face growing infrastructure pressure: How do you deliver a smooth, low-latency experience to players spread all over the world without overspending or over engineering for demand that isn’t there yet? The answer is hybrid server orchestration.

AccelByte Multiplayer Servers (AMS) offers your game a hybrid orchestration platform purpose-built for multiplayer games — letting studios deploy dedicated servers across bare metal and cloud VMs from a single, unified interface. The result is dramatically lower costs, faster scaling, and better control over your backend.

Why Hybrid Hosting Makes Sense now for Multiplayer Games

In a recent interview with Servers.com, AccelByte’s Chief Commercial Officer Rob Schoeppe broke down how modern game studios are taking control of their multiplayer infrastructure with a hybrid approach:

“We’ve seen studios benefit tremendously by pairing predictable workloads with bare metal, and layering in cloud VMs when traffic spikes. You get the best of both worlds — stability and flexibility — without blowing your budget.”

With AccelByte Multiplayer Servers (AMS), studios can:

  • Use Bare Metal for Predictable Base Player Load

    In regions experiencing consistent daily player activity and steady engagement throughout the day — bare metal provides reliable performance and long-term cost efficiency. It’s ideal for your baseline traffic, helping you avoid overpaying for cloud instances running 24/7. In many cases, studios see up to 40% savings on compute compared to cloud-only setups.

  • Burst into Cloud VMs for Player Peaks

    AMS automatically scales with demand — spinning up cloud VMs during launch windows, weekend events, or other surges in concurrency. Once traffic subsides, AMS scales resources back down, so you’re never paying for more infrastructure than you need.

  • Avoid cloud lock-in

    AMS is cloud-agnostic. Run your game servers on AWS, GCP, and Azure— or mix and match clouds and bare metal to suit each region or use case.

  • Monitor everything from one place

    Fleet-level observability, real-time telemetry, and regional controls let you proactively manage cost, performance, and uptime — with no black-box behaviour.

Real-World Success with AMS

Studios like Genun Games and AEXLAB have leveraged AMS to build low-latency, scalable multiplayer experiences worldwide.

  • Genun Games scaled their infrastructure efficiently as they moved from a starter tier to a broader deployment, benefiting from AMS’s multi-region dedicated server management - read full story here.
  • AEXLAB customized matchmaking logic with AMS, supporting hundreds of thousands of concurrent players globally while ensuring fair play with latency and skill-based matchmaking - read full story here.

One Platform. Full Control.

“Bare metal gives studios a reliable foundation. Cloud gives them the headroom to grow. AMS ties it all together with orchestration that actually makes sense for how games are built and played today.”

— Rob Schoeppe

Whether you're prepping for launch or scaling live ops, AMS gives you the control and flexibility to build it your way — and grow without surprises.

Try AMS for free today with our 90-day trial!

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Find a Backend Solution for Your Game!

Reach out to the AccelByte team to learn more.