Getting Started
Introduction to AccelByte Gaming Services (AGS)
Backend Services
Skip boring dev work with plug-and-play systems for 80% of your game’s backend
Backend Customization
Build 20% of the backend that makes your game unique without managing it
Server Orchestration
Automate spinning up and scaling servers globally for smooth, low-latency sessions
Build Distribution
Deliver builds faster to testers worldwide so you can ship multiple times a day
Crash Reporting
Catch and fix bugs before players see with real-time crash data and full context
Tools & Utilities
Monitor gameplay, test your setup, and tweak your game without juggling external tools
Introduction to AccelByte Gaming Services (AGS)
Learn to use AGS with our demo game "Byte Wars"
Connect and get support with other members of the AccelByte Community
Submit and review tickets while directly connecting with AccelByte
Join our Discord for support, insights, and networking!
“Studios want full control over how their multiplayer infrastructure runs — without locking themselves into one cloud or paying for scale they haven’t hit yet.”
— Rob Schoeppe, CCO at AccelByte
As multiplayer games evolve in scale, complexity, and player expectations, studios face growing infrastructure pressure: How do you deliver a smooth, low-latency experience to players spread all over the world without overspending or over engineering for demand that isn’t there yet? The answer is hybrid server orchestration.
AccelByte Multiplayer Servers (AMS) offers your game a hybrid orchestration platform purpose-built for multiplayer games — letting studios deploy dedicated servers across bare metal and cloud VMs from a single, unified interface. The result is dramatically lower costs, faster scaling, and better control over your backend.
In a recent interview with Servers.com, AccelByte’s Chief Commercial Officer Rob Schoeppe broke down how modern game studios are taking control of their multiplayer infrastructure with a hybrid approach:
“We’ve seen studios benefit tremendously by pairing predictable workloads with bare metal, and layering in cloud VMs when traffic spikes. You get the best of both worlds — stability and flexibility — without blowing your budget.”
With AccelByte Multiplayer Servers (AMS), studios can:
Real-World Success with AMS
Studios like Genun Games and AEXLAB have leveraged AMS to build low-latency, scalable multiplayer experiences worldwide.
One Platform. Full Control.
“Bare metal gives studios a reliable foundation. Cloud gives them the headroom to grow. AMS ties it all together with orchestration that actually makes sense for how games are built and played today.”
— Rob Schoeppe
Whether you're prepping for launch or scaling live ops, AMS gives you the control and flexibility to build it your way — and grow without surprises.
Try AMS for free today with our 90-day trial!
Reach out to the AccelByte team to learn more.