Getting Started
Introduction to AccelByte Gaming Services (AGS)
Backend Services
Skip boring dev work with plug-and-play systems for 80% of your game’s backend
Backend Customization
Build 20% of the backend that makes your game unique without managing it
Server Orchestration
Automate spinning up and scaling servers globally for smooth, low-latency sessions
Build Distribution
Deliver builds faster to testers worldwide so you can ship multiple times a day
Crash Reporting
Catch and fix bugs before players see with real-time crash data and full context
Tools & Utilities
Monitor gameplay, test your setup, and tweak your game without juggling external tools
Introduction to AccelByte Gaming Services (AGS)
Learn to use AGS with our demo game "Byte Wars"
Connect and get support with other members of the AccelByte Community
Submit and review tickets while directly connecting with AccelByte
Join our Discord for support, insights, and networking!
We're excited to share that AccelByte Build Distribution and Crash Reporter now support Unity based games on Windows and Android platforms, with iOS support coming soon.
This means Unity developers finally have a single, streamlined platform to distribute builds efficiently and automatically collect crash reports with logs and call stacks.
This is a big deal for Unity teams, especially those building for mobile. If you've ever shipped a Unity game for mobile, you know the pain. Sharing builds with your QA team, external testers, or publishers usually means:
And when a crash happens on someone's phone? Good luck reproducing it. You're often left guessing what went wrong without proper logs or call stacks.
It's clunky, slow, and definitely not how modern game development should work.
AccelByte Build Distribution and Crash Reporter eliminate these headaches by giving you a unified workflow designed specifically for game dev teams.
With AccelByte Build Distribution, you can:
With AccelByte Crash Reporter, you get:
Small issues shouldn't delay great games. Whether you're testing internally, sending builds to external QA, or delivering milestones to a publisher, AccelByte gives you the infrastructure to focus on making great games instead of fighting with distribution and debugging workflows.
No more juggling Google Drive links. No more waiting for builds to download. No more guessing why a crash happened without proper context.
Reach out to the AccelByte team to learn more.