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AccelByte Build Distribution and Crash Reporter Now Support Unity Games on Windows & Android

We're excited to share that AccelByte Build Distribution and Crash Reporter now support Unity based games on Windows and Android platforms, with iOS support coming soon.

This means Unity developers finally have a single, streamlined platform to distribute builds efficiently and automatically collect crash reports with logs and call stacks.

This is a big deal for Unity teams, especially those building for mobile. If you've ever shipped a Unity game for mobile, you know the pain. Sharing builds with your QA team, external testers, or publishers usually means:

  • Uploading files to Google Drive and sending links via email
  • Losing track of which version went to which team
  • Waiting forever for people to download the right build
  • Manually managing permissions and access

And when a crash happens on someone's phone? Good luck reproducing it. You're often left guessing what went wrong without proper logs or call stacks.

It's clunky, slow, and definitely not how modern game development should work.

AccelByte Build Distribution and Crash Reporter eliminate these headaches by giving you a unified workflow designed specifically for game dev teams.

With AccelByte Build Distribution, you can:

  • Upload builds using our CLI tool—no more manual file sharing
  • Organize builds into channels for different audiences (internal team, QA, publishers, etc.)
  • Enable auto-download so your teammates always get the latest version automatically
  • Track exactly who has which version at any time

With AccelByte Crash Reporter, you get:

  • Automatic crash collection from the moment your game runs on a test device or in production
  • Complete crash logs and callstacks for every incident
  • Coverage across a wide range of Android devices and Windows environments
  • All the diagnostic info you need to fix issues fast

Small issues shouldn't delay great games. Whether you're testing internally, sending builds to external QA, or delivering milestones to a publisher, AccelByte gives you the infrastructure to focus on making great games instead of fighting with distribution and debugging workflows.

No more juggling Google Drive links. No more waiting for builds to download. No more guessing why a crash happened without proper context.

Find a Backend Solution for Your Game!

Reach out to the AccelByte team to learn more.