From quick play to evolving online worlds.
Support the player experiences your game needs, whether it’s built around quick play, long-term progression, competition, or community.

Give your players the connected experiences they expect, with modular services you can start with today and expand as your game grows.
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Trusted by game teams building at every scale



























Whether you're a one person team or making the next AAA game, AccelByte has what you need. Discover these practical starting points for your game.
Support the player experiences your game needs, whether it’s built around quick play, long-term progression, competition, or community.
Launch on one platform and expand when you’re ready, while keeping player identity, progression, and play connected.
Whether players go solo, team up, compete, or move between all three, AccelByte gives you the flexibility to support every mode.
Start with what your game needs today and add more as it grows. Your player, game, and operations stay connected as you expand.
Identity, profiles, saves, achievements, inventory, leaderboards, and player history.
Matchmaking, sessions, parties, chat, peer connections, and dedicated server orchestration.
Catalogs, wallets, payments, entitlements, currencies, and seasonal rewards.
Analytics, configuration, events, observability, and custom backend logic.
Start with early testing and expand as your game moves through launch and live operations.
Add authentication, profiles and the first online systems your prototype needs.
Run playtests, inspect sessions, load-test multiplayer and debug crashes before launch.
Deploy matchmaking, servers and live services with capacity ready for real players.
Add regions, events, economies, custom logic and new platforms without rebuilding your backend.
ENGINE SETUP
Create a free project, add the SDK for your engine and sign in a real player. Add more backend systems when you're ready.
See the getting started guide// Unity package manager > Add package from Git URL https://github.com/AccelByte/accelbyte-unity-sdk.git
Plan and execute changes in natural language using our AI native tools.
Give coding agents grounded context for AccelByte APIs, SDKs and operational workflows.
Inspect, configure and automate backend services from your terminal, scripts or AI agents.
Start on Public Cloud, customize with Extend, or choose an enterprise model when you need private deployment and greater control.
Launch quickly on a fully managed environment without operating any backend infrastructure yourself.
Override services, add APIs, and run game-specific logic without forking or hosting the platform yourself.
Use private deployment, greater infrastructure control, and dedicated support for complex requirements.
Comparison
Compare AccelByte with other providers across service coverage, customization, deployment, and operations. Understand the strengths, tradeoffs, and practical differences that could shape your decision.
Compare AccelByteTrusted by teams of all sizes, with launch proof from real cross-platform titles.
studios building with AccelByte
titles live or in production
players served
Customer stories
Real launch results from teams that chose to spend their time on the player experience, not rebuilding the backend underneath it.
Showing story 1 of 5: Invincible VS
See the numbers before you talk to anyone. Begin on Public Cloud and pay for additional usage as your audience grows.
We include the first 30 CCU free, so you can develop and validate your game before paying for additional capacity.
Public Cloud continues with included daily capacity after the trial.
Usage-based pricing scales with peak concurrent players.
Use our calculator to model package and concurrency assumptions.
Public Cloud usage estimate
Cross-platform progression, stores, and social features

Get started for free, and scale as your game grows.