Create the online experience your players expect

Give your players the connected experiences they expect, with modular services you can start with today and expand as your game grows.

No credit card required

Trusted by game teams building at every scale

Built for the game you're making.

Whether you're a one person team or making the next AAA game, AccelByte has what you need. Discover these practical starting points for your game.

From quick play to evolving online worlds.

Support the player experiences your game needs, whether it’s built around quick play, long-term progression, competition, or community.

One connected experience across every platform.

Launch on one platform and expand when you’re ready, while keeping player identity, progression, and play connected.

  • Connect player accounts through 15+ platform integrations
  • Configure cross-play across supported platforms

Support every way your game is played.

Whether players go solo, team up, compete, or move between all three, AccelByte gives you the flexibility to support every mode.

Everything your players expect.

Start with what your game needs today and add more as it grows. Your player, game, and operations stay connected as you expand.

  • Players and progression

    Identity, profiles, saves, achievements, inventory, leaderboards, and player history.

  • Multiplayer

    Matchmaking, sessions, parties, chat, peer connections, and dedicated server orchestration.

  • Commerce and rewards

    Catalogs, wallets, payments, entitlements, currencies, and seasonal rewards.

  • Live operations

    Analytics, configuration, events, observability, and custom backend logic.

From first build to live game.

Start with early testing and expand as your game moves through launch and live operations.

Build

Add authentication, profiles and the first online systems your prototype needs.

Test

Run playtests, inspect sessions, load-test multiplayer and debug crashes before launch.

Launch

Deploy matchmaking, servers and live services with capacity ready for real players.

Grow

Add regions, events, economies, custom logic and new platforms without rebuilding your backend.

ENGINE SETUP

Start your game integration in a single step

Create a free project, add the SDK for your engine and sign in a real player. Add more backend systems when you're ready.

See the getting started guide
// Unity package manager > Add package from Git URL
https://github.com/AccelByte/accelbyte-unity-sdk.git

Work faster with AI.

Plan and execute changes in natural language using our AI native tools.

> Help me set up ranked matchmaking for 4-player squads.
AI Plugin & MCP

Give coding agents grounded context for AccelByte APIs, SDKs and operational workflows.

CLI

Inspect, configure and automate backend services from your terminal, scripts or AI agents.

More about AccelByte AI

Choose how much you want to operate.

Start on Public Cloud, customize with Extend, or choose an enterprise model when you need private deployment and greater control.

Start on Public Cloud

Launch quickly on a fully managed environment without operating any backend infrastructure yourself.

Customize with Extend

Override services, add APIs, and run game-specific logic without forking or hosting the platform yourself.

Enterprise model options

Use private deployment, greater infrastructure control, and dedicated support for complex requirements.

Need private deployment, infrastructure control, or dedicated support?

Explore an enterprise operating model with the AccelByte team.

Explore enterprise options

Comparison

Find the right solution for you.

Compare AccelByte with other providers across service coverage, customization, deployment, and operations. Understand the strengths, tradeoffs, and practical differences that could shape your decision.

Compare AccelByte
Radar comparing AccelByte with other providers across customization, service coverage, deployment, operations, and pricing

From solo developers to global publishers.

Trusted by teams of all sizes, with launch proof from real cross-platform titles.

120+

studios building with AccelByte

250+

titles live or in production

500M+

players served

Customer stories

Behind the games players love.

Real launch results from teams that chose to spend their time on the player experience, not rebuilding the backend underneath it.

Start building for free. Pay only when players arrive.

See the numbers before you talk to anyone. Begin on Public Cloud and pay for additional usage as your audience grows.

Free during development

We include the first 30 CCU free, so you can develop and validate your game before paying for additional capacity.

No monthly platform fee

Public Cloud continues with included daily capacity after the trial.

Pay only when players arrive

Usage-based pricing scales with peak concurrent players.

Estimate before launch

Use our calculator to model package and concurrency assumptions.

Example monthly cost

Estimated audience

50,000monthly players

Peak concurrency ≈ 500 players(About 1% of the monthly audience)
Estimated cost
≈ $350per month

Public Cloud usage estimate

Cross-platform progression, stores, and social features

Bring your first player online today.

Get started for free, and scale as your game grows.