Getting Started
Introduction to AccelByte Gaming Services (AGS)
Backend Services
Skip boring dev work with plug-and-play systems for 80% of your game’s backend
Backend Customization
Build 20% of the backend that makes your game unique without managing it
Server Orchestration
Automate spinning up and scaling servers globally for smooth, low-latency sessions
Build Distribution
Deliver builds faster to testers worldwide so you can ship multiple times a day
Crash Reporting
Catch and fix bugs before players see with real-time crash data and full context
Tools & Utilities
Monitor gameplay, test your setup, and tweak your game without juggling external tools
Introduction to AccelByte Gaming Services (AGS)
Learn to use AGS with our demo game "Byte Wars"
Connect and get support with other members of the AccelByte Community
Submit and review tickets while directly connecting with AccelByte
Join our Discord for support, insights, and networking!
From today, AccelByte is making the AccelByte Development Toolkit (ADT) openly available to all game studios and publishers. Up until now ADT has been called BlackBox, but over time BlackBox has grown and added more new and exciting features to help developers. We feel now is the right time to move towards a more expansive name and to bring it under the AccelByte brand umbrella.
ADT is a suite of tools designed to help game creators be more productive throughout all stages of the game development lifecycle (like it did for Striking Distance Studios). The driving goal behind ADT is to help game developers make better games faster and to allow them to focus on what makes their game fun and unique.
ADT does this by providing three major features:
Making games in today’s world involves coordinating and sharing between many different groups. From development studios to QA partners, and internal stakeholders; everyone at some point needs a build of games in development. With development more online and distributed than ever, and resources always constrained, solving these productivity challenges can seem daunting.
This is where ADT can help. ADT provides a suite of development productivity tools that enables publishers and developers to effortlessly and safely share builds of games in development with all of their developers, studios, and partners. This can be for quality assurance, milestones, or simply regular playtests to help make the game better. ADT not only helps with sharing builds but also with coordinating playtests, gathering feedback and errors, and assessing where the performance and quality of a game can be improved.
Interested in using AccelByte Development Toolkit? Learn more and sign up here.
Reach out to the AccelByte team to learn more.