Dynamically assemble and match players
Get a comprehensive view of game health by combining crash reporting, playtesting, build distribution, and performance profiling into one toolbox.
ADT is suite of tools designed to help developers and publishers work together effortlessly.
A single desktop hub to easily get any build of any game. No need to worry about different solutions for different teams. Supports all major platforms.
Share builds with any team or group, create teams for internal use or to invite your external partners such as QA or alpha testers. Create channels to organize your builds and control access. Only download what has changed between builds with diffing algorithm.
Internal development effort is no longer needed to create and maintain a custom distribution solution. Always have the latest build with full support for automatically downloading and deploying updates.
Integrates seamlessly with studio/publisher SSO. Revoke access to users and builds. Retain control of data with studio/publisher infrastructure.
Schedule internal playtests so you can play with your dev team, internal, or external partners. Leverage efficient build distribution to make sure everyone has the right version at the right time.
Avoid exposing builds to external storefront. Control who can see and join a playtest. Revoke access at any time before, during, or after playtest.
Give timely and contextual feedback during playtests. Include screenshots and videos in to help the development team pinpoint exact areas to improve. Collate all the sessions, crashes, logs and feedback for an overall view of success.
Web based portal displays view of the health of all games in development or live. Supports all major platforms.
Track crashes and exceptions throughout the lifecycle of games. Collect performance telemetry identify where games are not meeting their desired KPI. Report qualitative issues and feedback to help developers make games even better.
Collect performance telemetry to identify where game is not hitting target frame rate and memory usage. Drill down deeper with UTrace viewer.
Supports Windows and most console platforms (Unreal only). Monitor what’s important to studio/publisher.
A simple Unreal SDK for 4 & 5. Integration so simple it typically takes minutes.
Run our CLI as a normal command line process and embed it deeply into your build workflows for optimisation of iteration. The CLI can handle all your creds, pushing PDBs, setting version targets for your crashes, uploading game binaries, and pretty much anything else you would need to do.
CLI can be run from Linux, and Linux-based server crashes are fully supported.
Founded and built by the community, our goal is to deliver the best possible gameplay experience. Offloading a portion of our backend development to a tried and tested solution will ensure a smooth experience as we scale across multiple platforms to millions of users.
I've been in the industry for a long time and appreciate how difficult it is to create excellent backend technology that delivers a seamless player experience. We know AccelByte can deliver a world class experience that frees up our time to focus on making games.
AccelByte has been instrumental in helping us get The Anacrusis ready to ship. With multiple server options available, we have a high degree of confidence about our ability to scale through launch and beyond.
By using AccelByte we’ve been able to leverage our existing tech and expertise to get started, allowing us to take the time needed to build the right team. We've been able to iterate quickly on custom features, while supporting studio needs.
Let's get in touch! AccelByte can help you build, operate, and scale your next hit title.
Reach out to the AccelByte team to learn more.