Dynamically Assemble and Match Players
Dynamically Assemble and Match Players
Connect Cross-Platform Accounts and Identity Management
Grow and Commercialize Your Game
Build a Vibrant Community
Track Player Progression and Game State Across Platforms
Track, Engage, and Retain Players
Player Portal, Launcher, and Patcher
Make Informed Decisions with Player and Game Telemetry
Get a 360 view on game health by combining crash reporting, performance analytics, build quality and binary distribution into one toolbox
Want to Kickstart Your Early Game?
Foundations is our free offering for indie studios with big ambitions
When Paragon shut down the servers in 2018, their most dedicated influencer jumped into action to save it. Founded in 2020 by Robbie Singh, Andrea Garella, and Steven Meilleur, Omeda Studios is a London-based game studio focused on building community-driven games. Funding followed in spring 2021 and their first title was playable only nine months later.
Predecessor is a third-person action shooter MOBA, with development being driven by their community which boasts just shy of 50,000 members on Discord and over 250,000 users signed up to participate in playtests.
Singh has built up a massive interest with the use of the Paragon assets. As a result, Predecessor is set up to generate a large player base.
To ensure that they are creating an engaging and scalable experience, Omeda has built a strategy around community involvement to help stress test the game and identify limits, allowing for quick iterations. However, during a Closed Alpha Weekend in mid-2021 when more than 20,000 players participating in the first few hours, they found that their backend was unable to support the volume and left many players waiting in long queues.
As a result, they decided to look for a backend solution provider that they could partner with to ensure a stable environment for the game.
With AccelByte’s help, Omeda has migrated from GameLift to Armada, our dynamic game server manager, allowing them to efficiently deploy game servers globally to continue supporting their community playtests and when they launch Early Access in 2022. This also sets them up to be able to support all major platforms and cross-platform play, a rarity in the MOBA market.
Using our matchmaking service, Omeda is able to pair lone players as well as parties into 5 vs 5 matches using their own custom rules. This delivers an experience where friends can play together while also letting Omeda match players based on skill level.
With AccelByte matchmaking services, Omeda can create their own custom matchmaking rules for how parties are matched. Skill-based matchmaking rating (MMR) is used to pair parties under ideal conditions, but additional flex rules also incorporate time-out limits or latency boundaries to protect the overall player experience.
Like our party services, matchmaking uses WebSocket to ensure real-time updates for players. The flow of our matchmaking service is as follows:
“Founded and built by the community, our goal is to deliver the best possible gameplay experience. Offloading a portion of our backend development to a tried and tested solution will ensure a smooth experience as we scale across multiple platforms to millions of users.” - Robbie Singh, CEO
Omeda was able to quickly deploy matchmaking, accounts and signup, cross-platform play, and platform store integrations, as well as utilizing the Armada platform for server hosting, with the aid of a full time dedicated engineer to support their integration process. This process allowed them to seamlessly continue with their community playtests on a more stable and scalable backend.
Results from a recent player stress test include:
“The Accelbyte Team has been instrumental in our cooperative effort in launching a successful Stress Test for our game Predecessor. They integrated into our team and assisted with the implementation of their SDK into our codebase. AccelByte supported us through our own Load Testing process while also executing their own tests on the backend platform to increase confidence prior to launch. Obviously the process is not always peaches and rainbows but AB delivered when it counted.” - Steven Meilleur, CTO
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For a downloadable version of this customer story, download file below.
Reach out to the AccelByte team to learn more.