We're excited to share that AccelByte Build Distribution and Crash Reporter now support Unity based games on Windows and Android platforms, with iOS support coming soon.
This means Unity developers finally have a single, streamlined platform to distribute builds efficiently and automatically collect crash reports with logs and call stacks.
This is a big deal for Unity teams, especially those building for mobile. If you've ever shipped a Unity game for mobile, you know the pain. Sharing builds with your QA team, external testers, or publishers usually means:
And when a crash happens on someone's phone? Good luck reproducing it. You're often left guessing what went wrong without proper logs or call stacks.
It's clunky, slow, and definitely not how modern game development should work.
AccelByte Build Distribution and Crash Reporter eliminate these headaches by giving you a unified workflow designed specifically for game dev teams.
With AccelByte Build Distribution, you can:
With AccelByte Crash Reporter, you get:
Small issues shouldn't delay great games. Whether you're testing internally, sending builds to external QA, or delivering milestones to a publisher, AccelByte gives you the infrastructure to focus on making great games instead of fighting with distribution and debugging workflows.
No more juggling Google Drive links. No more waiting for builds to download. No more guessing why a crash happened without proper context.