
The Great Convergence: Into the Metaverse
Microsoft’s acquisition of Activision/Blizzard could be seen as a play to get a great IP and Player Base, but given the term "metaverse" was used twice, there may be more value here.
Read moreGet a 360 view on game health by combining crash reporting, performance analytics, build quality and binary distribution into one toolbox.
Get a 360 view on game health by combining crash reporting, performance analytics, build quality and binary distribution into one toolbox.
Microsoft’s acquisition of Activision/Blizzard could be seen as a play to get a great IP and Player Base, but given the term "metaverse" was used twice, there may be more value here.
Read moreMaking games is no easy task. It takes a village to ship them. AccelByte VP of Tech, Raymond Arifianto shares his decades of experience in this blog.
Read moreOur new Golang SDK is now available! This is the first of a series of Services SDK Collection, that we'll release in the coming months.
Read moreOur VP of Tech, Raymond Arifianto, gives a crash course on how to implement platform-agnostic cloud save features in order to enable cross-progression between generations and platforms.
Read moreThere are three things to know should you consider providing alternative direct payment for your game. Read and learn from the crash course on how to implement in-app purchase with direct payment.
Read moreLive service games need enough content and fun gameplay at launch to capture the attention of players, making them want to stick around for the journey. A live service game's evolution could be so radical that it becomes unrecognizable from its initial launch form.
Read moreHow does cross platform game backend work? Learn how to make your online game cross platform over these basic concepts of Cross-Platform Progression and Cross-Platform Play.
Read moreIt’s the beginning of the end for Platform Exclusivity, and a shift to Cross-Platform Player-Centric Content Ownership. Players should have the freedom and power to choose how and where they play their games.
Read moreHow was Fortnite able to achieve pulling a precise execution of synchronized community events like the Black Hole (2 pm EST) or Marshmello concert across all platforms and across all hundreds of the game servers?
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