Grow and commercialize your platform or in-game store

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What is AccelByte Monetization?

Monetization is a collection of services that serve as the commerce backbone for a publishing platform or in-game store.

Developers can easily power a platform or in-game store with product catalogues, purchase fulfillment, and entitlement services.

Sell direct to your players

Power your platform or in-game store with easy product catalogues, purchase fulfillment, entitlement, and code redemption services.

Supercharge your monetization efforts

Sell game cosmetics, items, boosts, and DLC with in-application real and virtual currency wallets.

Help creators monetize user generated content

Manage and monetize in-game content that has been created by your players. Split revenues with creators and payment management.

Integrate with digital stores

Link with digital stores like Steam, Epic Games Store, Xbox Live, PSN, Apple App Store, Google Play Store via receipt validation and entitlement sync.

Integrate with 3rd party payment providers

Track direct purchase orders and purchases through 3rd party payment providers like Stripe, Checkout, Adyen, and PayPal.

AccelByte Monetization Documentation

Learn more about our services and how to integrate them into your game

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What Our Clients Say

I've been in the industry for a long time and appreciate how difficult it is to create excellent backend technology that delivers a seamless player experience. We know AccelByte can deliver a world class experience that frees up our time to focus on making games.

Ray Yu

Head of Publishing Technology and Operations at Dreamhaven

AccelByte has been instrumental in helping us get The Anacrusis ready to ship. With multiple server options available, we have a high degree of confidence about our ability to scale through launch and beyond.

Chet Faliszek

CEO and Co-Founder of Stray Bombay

By using AccelByte we’ve been able to leverage our existing tech and expertise to get started, allowing us to take the time needed to build the right team. We've been able to iterate quickly on custom features, while supporting studio needs.

Alex Park

Head of Krafton Global Publishing Platform

AccelByte has exceeded our expectations for high quality quick iterations. With a new company and aggressive mandates for remote employees we would not have been able to achieve our goals without AccelByte.

Mark James

CTO of Striking Distance Studios

Founded and built by the community, our goal is to deliver the best possible gameplay experience. Offloading a portion of our backend development to a tried and tested solution will ensure a smooth experience as we scale across multiple platforms to millions of users.

Robbie Singh

CEO of Omeda Studios

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