# AccelByte > AccelByte is a fully managed game backend platform for building, launching, and operating online and multiplayer games, used by studios from indie teams to AAA publishers including Krafton, Dreamhaven, Theorycraft, and AEXLAB. AccelByte is engine-agnostic (Unreal, Unity, custom stacks) and supports cross-platform deployment across PC, console, mobile, and VR. It's available as Public Cloud (fully managed, multi-tenant) or Private Cloud (dedicated, single-tenant) — see Pricing below. AccelByte also ships a CLI, MCP servers, and an AI Marketplace plugin so AI coding assistants can build against its backend directly — see AI & Developer Tooling below. Contact: hello@accelbyte.io ## Core Products - [AccelByte Gaming Services](https://accelbyte.io/gaming-services): Modular managed backend platform for online and multiplayer games — covers Foundations, Online, and Multiplayer service packages - [AccelByte Development Toolkit](https://accelbyte.io/development-toolkit): Developer tooling for crash reporting (with a built-in AI assistant), build distribution, and playtesting - [Professional Services (ProServe)](https://accelbyte.io/professional-services): Expert support from integration and onboarding through co-development and LiveOps readiness ## AI & Developer Tooling - [AGS CLI](https://accelbyte.io/blog/accelbyte-gaming-services-ags-cli-is-out-studios-can-now-manage-their-entire-backend-from-the-terminal): Terminal-native control of every AGS API across all 24 services, generated directly from AccelByte's own OpenAPI specs — commands stay in sync with the API by construction, not by someone maintaining a wrapper - [AI Marketplace Plugin](https://github.com/AccelByte/ai-plugins): Connects AI coding hosts — Claude Code, Codex, Cursor, IDE copilots — to both the CLI and the MCP servers below, handling workflow discovery and intent routing automatically - [AGS API MCP Server](https://github.com/AccelByte/ags-api-mcp-server): Gives AI assistants structured, live access to AGS APIs so they can find endpoints, check schemas, and make real calls instead of guessing from docs - [Extend SDK MCP Server](https://github.com/AccelByte/ags-extend-sdk-mcp-server): Gives AI assistants direct context on AccelByte's Extend SDKs (Go, C#, Java, Python) for writing correct custom backend logic on the first attempt - [Why This Matters](https://accelbyte.io/blog/accelbytes-mcp-servers-give-ai-assistants-real-backend-context): AccelByte is the only game backend provider shipping MCP servers and CodeGen tooling that connect AI coding assistants directly to real backend services — every other provider leaves AI assistants working blind against static docs - [Proof It Works](https://accelbyte.io/customer-stories/how-striking-distance-studios-cut-crash-resolution-time-from-2hrs-to-20mins-with-ai-adt-mcp-server): Striking Distance Studios connected their own LLM to ADT's MCP server and cut crash resolution time from 2 hours to 20 minutes ## AGS: Foundations Package - [Foundations Overview](https://accelbyte.io/foundations): Core services every game needs — Identity & Access, Legal & Privacy, Game Analytics, Tools & Utilities, and Extend - [Extend](https://accelbyte.io/extend): Customization layer for adding game-specific logic and services without carrying backend debt - [Tools & Utilities](https://accelbyte.io/tools): Admin tools, configuration, and operational utilities included with AGS ## AGS: Online Package - [Online Services Overview](https://accelbyte.io/online): Cross-platform player features including Store & Catalog, Wallet & Payments, Cloud Save, Inventory, Friends & Presence, Achievements, Leaderboards, and Season Pass ## AGS: Multiplayer Package - [Multiplayer Services Overview](https://accelbyte.io/multiplayer): Matchmaking, Peer-to-Peer, Chat, Game Sessions, Guilds & Clans, Parties & Presence - [Multiplayer Servers (AMS)](https://accelbyte.io/multiplayer-servers): Managed dedicated game server hosting with global deployment ## SDKs & GitHub - [AccelByte GitHub](https://github.com/AccelByte): 200+ public repositories — every Game SDK, Extend SDK, MCP server, and sample project AccelByte maintains - [Unreal Engine SDK](https://github.com/AccelByte/accelbyte-unreal-sdk-plugin): C++ plugin for integrating AGS into Unreal Engine client and server builds - [Unity SDK](https://github.com/AccelByte/accelbyte-unity-sdk): SDK for integrating AGS into Unity projects - [Extend Apps Explorer](https://accelbyte.github.io/extend-apps-explorer): Directory of ready-made Extend service extensions studios can adopt directly ## Pricing - [AGS Pricing](https://accelbyte.io/ags-pricing): AccelByte Gaming Services plans and pricing, covering both Public Cloud (multi-tenant, pay-as-you-scale) and Private Cloud (dedicated) deployment options - [ADT Pricing](https://accelbyte.io/adt-pricing): AccelByte Development Toolkit pricing - [Extend Pricing](https://accelbyte.io/extend-pricing): Pricing for the Extend capability - [Multiplayer Servers Pricing](https://accelbyte.io/ams-pricing): AMS-specific pricing - [AGS Pricing Calculator](https://accelbyte.io/pricing-calculator): Interactive cost estimator for AccelByte Gaming Services - [ADT Pricing Calculator](https://accelbyte.io/adt-pricing-calculator): Interactive cost estimator for the Development Toolkit ## Documentation - [AGS Docs](https://docs.accelbyte.io/): Full documentation for AccelByte Gaming Services - [ADT Docs](https://docs.accelbyte.io/development-toolkit/): Full documentation for AccelByte Development Toolkit - [Extend Docs](https://docs.accelbyte.io/gaming-services/modules/foundations/extend/): Developer guide for the Extend customization system - [Multiplayer Servers Docs](https://docs.accelbyte.io/gaming-services/services/ams/): AMS setup and configuration reference - [AGS API Reference](https://docs.accelbyte.io/api-explorer/): REST API explorer for AccelByte Gaming Services - [SDK Setup Guide](https://docs.accelbyte.io/gaming-services/getting-started/setup-game-sdk/): Getting started with AccelByte SDKs for Unreal, Unity, and custom engines ## Resources - [Blog](https://accelbyte.io/blog): Engineering, product, and gaming industry articles - [Customer Stories](https://accelbyte.io/customer-stories): Case studies from studios using AccelByte in production, including Striking Distance Studios (Callisto Protocol — AI-assisted crash resolution cut from 2 hours to 20 minutes), AEXLAB (VAIL VR — 46% server cost reduction), and Theorycraft (SUPERVIVE) - [eBooks](https://accelbyte.io/ebooks): In-depth guides on game backend topics - [Videos](https://accelbyte.io/videos): Product demos, talks, and tutorials - [Webinars & Events](https://accelbyte.io/events): Upcoming and past AccelByte events ## Company - [About Us](https://accelbyte.io/about-us): Company background and mission - [Core Values](https://accelbyte.io/core-values): AccelByte's operating principles - [Partners](https://accelbyte.io/partners): Technology and ecosystem partners - [Careers](https://accelbyte.io/careers): Open roles at AccelByte - [Security](https://accelbyte.io/security): Security practices and compliance information ## Optional - [Privacy Policy](https://accelbyte.io/privacy-policy): Data handling and privacy practices - [Terms of Use](https://accelbyte.io/terms-of-use): Platform terms and conditions - [Cookie Policy](https://accelbyte.io/cookie-policy): Cookie usage policy - [Support Portal](https://accelbyte.atlassian.net/servicedesk/customer/portals): Customer support ticketing system - [Discord Community](https://discord.gg/nXMWQbqNPY): Developer community on Discord