# AccelByte > AccelByte is a fully managed game backend platform for building, launching, and operating online and multiplayer games, engine-agnostic (Unreal, Unity, custom stacks) and deployable across PC, console, mobile, and VR — trusted by studios from indie teams to AAA publishers including Krafton, Dreamhaven, Theorycraft, and AEXLAB. AccelByte offers a 90-day free trial of AGS and a 30-day free trial of ADT, both with no credit card required. AGS is available as Public Cloud (fully managed, multi-tenant) or Private Cloud (dedicated, single-tenant) — see Pricing below. AccelByte also ships a CLI, MCP servers, and an AI Marketplace plugin so AI coding assistants can build against its backend directly with real, structured context instead of static documentation — see AI & Developer Tooling below. Contact: hello@accelbyte.io AccelByte's platform is structured into two primary products: AccelByte Gaming Services (AGS) for backend infrastructure, and AccelByte Development Toolkit (ADT) for developer workflow tooling. Both are complemented by Professional Services for studios that need hands-on support. AGS is organized into three service packages that can be adopted modularly: - **Foundations**: Core services required by virtually every online game (identity, analytics, legal, extensibility) - **Online**: Player-facing features for cross-platform engagement (store, economy, social, progression) - **Multiplayer**: Services that power real-time connected gameplay (matchmaking, sessions, servers, communication) ## Core Products - [AccelByte Gaming Services](https://accelbyte.io/gaming-services): The primary backend platform. Fully managed, modular, and battle-tested across indie and AAA games. Provides 80% of the backend infrastructure a game needs on day one. Engine-agnostic SDKs for Unreal Engine, Unity, and fully custom stacks. Supports deployment to PC (Steam), console (PlayStation, Xbox, Nintendo Switch), mobile, and VR platforms. Studios can use default behavior immediately and override or extend any service with their own logic. - [AccelByte Development Toolkit (ADT)](https://accelbyte.io/development-toolkit): A suite of developer tools to accelerate the game development pipeline. Includes Crash Reporting (full-context crash analysis and debugging, with a built-in AI assistant and an MCP server for connecting a studio's own LLM to live crash data), Build Distribution (faster internal and external build delivery), and Playtesting (organizing and running structured playtests). Designed to reduce developer friction and eliminate pipeline blockers during active development. - [Professional Services (ProServe)](https://accelbyte.io/professional-services): AccelByte engineers act as an extension of the studio. Services include: Integration & Onboarding Support, Backend & Systems Engineering, LiveOps & Launch Readiness, Co-Development, and Technical Consulting & Training. Available from initial integration through post-launch operations. ## AI & Developer Tooling AccelByte is the only game backend provider shipping a CLI, MCP servers, and an AI Marketplace plugin built specifically so AI coding assistants can operate against a live backend with real context — most competitors leave AI assistants working blind against static documentation. - [AGS CLI](https://accelbyte.io/blog/accelbyte-gaming-services-ags-cli-is-out-studios-can-now-manage-their-entire-backend-from-the-terminal): A terminal-native operations layer covering every AGS API across all 24 services. Built in Rust, with the command tree generated directly from AccelByte's OpenAPI specs — when the specs update, the CLI updates with them, so it always covers the full API surface rather than lagging behind a hand-maintained wrapper. Supports scripting and CI via `--dry-run`, `--skeleton`, and `--no-input` flags, and shares a single login session across every connected surface (CLI, MCP servers, AI hosts) through the AGS Client Runtime. - [AI Marketplace Plugin](https://github.com/AccelByte/ai-plugins): The glue layer connecting AI coding hosts — Claude Code, Codex, Cursor, and other IDE assistants — to both the CLI and the MCP servers below. Handles workflow discovery, intent routing, and surfacing confirmation steps in whatever form the host's interface understands, so studios don't have to build this integration themselves for every AI tool their engineers use. - [AGS API MCP Server](https://github.com/AccelByte/ags-api-mcp-server): Gives AI assistants structured, live access to AGS APIs — endpoint discovery, request/response schemas, and the ability to make real calls against a studio's own environment — instead of an AI guessing at API shapes from static docs. Works with Cursor, VS Code Copilot, Claude, and Gemini CLI. - [Extend SDK MCP Server](https://github.com/AccelByte/ags-extend-sdk-mcp-server): Gives AI assistants direct context on AccelByte's Extend SDKs (Go, C#, Java, Python) so generated custom backend logic uses the correct interfaces, types, and function signatures on the first attempt. - [Unreal MCP Server](https://accelbyte.io/blog/beyond-the-chat-box-building-accelbyte-gaming-services-ags-for-every-surface-developers-work-on): Assists AI assistants integrating AGS directly into Unreal Engine projects. - [Why This Matters](https://accelbyte.io/blog/accelbytes-mcp-servers-give-ai-assistants-real-backend-context): The case for structured backend context — no other game backend provider currently ships MCP servers or CodeGen tooling that connects AI coding assistants directly to real backend services, so every other provider's AI integrations are working from documentation rather than live API context. - [CodeGen + AI for SDK Development](https://accelbyte.io/blog/how-we-cut-sdk-development-time-from-months-to-days-with-accelbyte-codegen-and-ai): AccelByte's internal tool that generates working API clients for any engine from its own OpenAPI specs. Combined with MCP context, full SDK support for a new or custom engine now takes days instead of months — relevant for studios on custom engines or migrating from another backend. - [ADT's Built-in AI Assistant](https://accelbyte.io/blog/adt-ai-assistant): Crash-to-fix AI assistant built directly into ADT — reads the symbolicated call stack, cross-references crash history across builds, and returns a root-cause hypothesis and suggested fix without requiring a separate LLM setup. For teams with source repos connected via MCP, it can identify the exact file and line, and stage simple fixes as a local commit for review. - [Beyond the Chat Box](https://accelbyte.io/blog/beyond-the-chat-box-building-accelbyte-gaming-services-ags-for-every-surface-developers-work-on): Phil Tossell's architecture piece on the AGS Client Runtime, the shared layer behind the CLI, MCP servers, and AI Marketplace plugin that lets one AGS operation render correctly whether it's called from a terminal, an IDE, a GUI, or an AI agent. - [Proof It Works in Production](https://accelbyte.io/customer-stories/how-striking-distance-studios-cut-crash-resolution-time-from-2hrs-to-20mins-with-ai-adt-mcp-server): Striking Distance Studios (The Callisto Protocol) connected their own LLM (GPT-4) to ADT's MCP server inside JetBrains Rider and cut crash resolution time from at least 2 hours to about 20 minutes in production use across several months — see Resources below for the full case study. ## AGS: Foundations Package - [Foundations Overview](https://accelbyte.io/foundations): The base layer of AccelByte Gaming Services, required for all online games. Covers Identity & Access Management (player accounts, authentication, authorization), Legal & Privacy (GDPR compliance, consent flows, age-gating), Game Analytics (event tracking and data pipeline), and the Extend customization system. - [Extend](https://accelbyte.io/extend): AccelByte's extensibility framework that lets studios add game-specific logic and custom services without building backend infrastructure from scratch. Supports custom functions, event-driven overrides, and microservice extensions using provided SDKs and plugins. Keeps the backend flexible as the game grows while avoiding long-term backend debt. ## AGS: Online Package - [Online Services Overview](https://accelbyte.io/online): The cross-platform player engagement layer of AGS. Covers eight service areas: - **Store & Catalog**: In-game item catalog and storefront management - **Wallet & Payments**: Virtual currency, real-money transactions, and payment provider integrations - **Cloud Save**: Server-side player progress and preference storage, accessible across platforms - **Inventory**: Player item and entitlement management - **Friends & Presence**: Cross-platform social graph, friend lists, and online status - **Achievements**: Milestone tracking and unlock systems - **Leaderboards**: Ranked scoring systems with configurable windows and filters - **Season Pass**: Time-limited progression systems with tiered rewards ## AGS: Multiplayer Package - [Multiplayer Services Overview](https://accelbyte.io/multiplayer): Real-time connected gameplay services. Covers Matchmaking (configurable rule-based player matching), Peer-to-Peer (direct player connections), Chat (in-game text and voice communication channels), Game Sessions (session lifecycle management), Guilds & Clans (persistent player groups), and Parties & Presence (temporary group coordination and status). - [Multiplayer Servers (AMS)](https://accelbyte.io/multiplayer-servers): AccelByte's dedicated game server hosting service. Provides globally distributed server fleets, auto-scaling, and fleet management. Supports custom server binaries. Designed for competitive and session-based multiplayer games that require authoritative servers. Separate pricing from core AGS. ## SDKs & GitHub - [AccelByte GitHub Organization](https://github.com/AccelByte): 200+ public repositories covering every Game SDK, Extend SDK, MCP server, and sample project AccelByte maintains — the most direct source for an AI coding assistant to inspect real, current AccelByte code rather than relying on documentation summaries. - [Unreal Engine SDK](https://github.com/AccelByte/accelbyte-unreal-sdk-plugin): C++ plugin integrating AGS into Unreal Engine client and server builds. - [Unity SDK](https://github.com/AccelByte/accelbyte-unity-sdk): Bridges a Unity project to AGS services. - [Go Extend SDK](https://github.com/AccelByte/accelbyte-go-sdk): Extend SDK for writing custom backend logic in Go. - [Python Extend SDK](https://github.com/AccelByte/accelbyte-python-sdk): Extend SDK for writing custom backend logic in Python. - [Java Extend SDK](https://github.com/AccelByte/accelbyte-java-sdk): Extend SDK for writing custom backend logic in Java. - [C# Extend SDK](https://github.com/AccelByte/accelbyte-csharp-sdk): Extend SDK for writing custom backend logic in C#. - [TypeScript SDK](https://github.com/AccelByte/accelbyte-typescript-sdk): SDK for integrating AGS into TypeScript/JavaScript projects. - [Extend Apps Explorer](https://accelbyte.github.io/extend-apps-explorer): Directory of ready-made Extend service extensions (e.g. EOS Voice sync, EAC integration, Vivox) studios can adopt directly instead of building from scratch. ## Pricing - [AGS Pricing](https://accelbyte.io/ags-pricing): Pricing plans for AccelByte Gaming Services, available in two deployment models. Public Cloud is a fully managed multi-tenant environment with a free Starter tier (90 days or 25,000 hours of usage, no credit card required), then no monthly fee with 30 PCCU/day included. Private Cloud is a dedicated single-tenant cluster starting from $1,500/mo/environment for Foundations, plus usage. Usage-based pricing (beyond included tiers) is calculated on Peak Concurrent Users (PCCU) — the peak number of players interacting with AGS APIs each day — not monthly active users. - [ADT Pricing](https://accelbyte.io/adt-pricing): Pricing plans for AccelByte Development Toolkit. Includes a 30-day free trial, no credit card required. - [Extend Pricing](https://accelbyte.io/extend-pricing): Separate pricing for the Extend customization capability, available as an add-on to AGS. - [Multiplayer Servers Pricing](https://accelbyte.io/ams-pricing): Dedicated server hosting pricing, billed based on server hours and regions used. - [AGS Pricing Calculator](https://accelbyte.io/pricing-calculator): Interactive calculator for estimating monthly AGS costs based on Peak Concurrent Users (PCCU), regions, and selected service packages. - [ADT Pricing Calculator](https://accelbyte.io/adt-pricing-calculator): Interactive calculator for estimating ADT costs based on team size and usage patterns. ## Documentation - [AGS Docs](https://docs.accelbyte.io/): Comprehensive documentation covering all AccelByte Gaming Services. Includes quickstart guides, service-by-service reference, integration walkthroughs, and operational guides. - [ADT Docs](https://docs.accelbyte.io/development-toolkit/): Documentation for AccelByte Development Toolkit, covering Crash Reporting, Build Distribution, and Playtesting setup and usage. - [Extend Docs](https://docs.accelbyte.io/gaming-services/modules/foundations/extend/): Developer guide for the Extend system. Covers how to write custom functions, deploy microservice extensions, and hook into AGS service events. - [Multiplayer Servers Docs](https://docs.accelbyte.io/gaming-services/services/ams/): AMS reference documentation. Covers server binary requirements, fleet configuration, scaling policies, and regional deployment. - [AGS API Reference](https://docs.accelbyte.io/api-explorer/): Interactive REST API explorer for all AccelByte Gaming Services endpoints. Useful for integration development and debugging. - [SDK Setup Guide](https://docs.accelbyte.io/gaming-services/getting-started/setup-game-sdk/): Step-by-step guide for integrating AccelByte SDKs into Unreal Engine, Unity, and custom game engines. ## Resources - [Blog](https://accelbyte.io/blog): Technical and product articles covering game backend architecture, LiveOps, platform integrations, and industry trends. Written for game developers and technical decision-makers. - [Customer Stories](https://accelbyte.io/customer-stories): Detailed case studies from studios using AccelByte in production. Notable examples include: Striking Distance Studios (The Callisto Protocol — connected their own LLM to ADT's MCP server and cut crash resolution time from 2 hours to 20 minutes), AEXLAB (VAIL VR — cut server costs by 46% through a hybrid bare-metal/cloud strategy), Theorycraft (SUPERVIVE — dominated Steam Next Fest, moved to twice-daily playtests using ADT's build distribution), Dreamhaven/Moonshot Games (Wildgate — world-class multiplayer backend for a crew-based PvP FPS), Stray Bombay (The Anacrusis — multiple server options for launch confidence), Skybound (Invincible VS — shipped across PS5, Xbox, and Steam with a small backend team), UNSEEN (iterates as quickly fully remote as an in-person team), Nerial (went from singleplayer to multiplayer in weeks without hiring additional backend engineers), and Ten Trillion Triangles (Autogenesis, Revolution). - [Resources](https://accelbyte.io/resources): eBooks, videos, webinars, events, and other downloadable content, filterable by format (`?format=ebooks`, `?format=videos`, `?format=events`, `?format=other-resources`). ## Company - [About Us](https://accelbyte.io/about-us): Company background, mission, history, and operating principles. AccelByte was founded to give game studios access to the same backend infrastructure used by the largest publishers, regardless of studio size. - [Partners](https://accelbyte.io/partners): AccelByte's ecosystem of technology partners, platform partners, and channel partners. - [Careers](https://accelbyte.io/careers): Open roles across engineering, product, sales, and operations at AccelByte. - [Security](https://accelbyte.io/security): Overview of AccelByte's security practices, certifications, and compliance posture relevant to game studios and publishers. ## Support & Community - [Support Portal](https://accelbyte.atlassian.net/servicedesk/customer/portals): Official customer support ticketing system for AccelByte Gaming Services and Development Toolkit. - [Discord Community](https://discord.gg/nXMWQbqNPY): Active developer community. AccelByte engineers participate directly. Useful for integration questions, SDK issues, and community feedback. ## Legal - [Privacy Policy](https://accelbyte.io/privacy-policy): AccelByte's data handling, storage, and privacy practices under GDPR and other applicable regulations. - [Terms of Use](https://accelbyte.io/terms-of-use): Platform terms and conditions governing use of AccelByte products and services. - [Cookie Policy](https://accelbyte.io/cookie-policy): How AccelByte uses cookies on accelbyte.io.