Stop building
backend.
Start shipping
games.
Built by veterans who shipped Fortnite, Xbox Live, and PlayStation. Trusted by studios from indie to AAA.
Company Overview

AccelByte is the game backend purpose-built for developers. Designed by veterans who shipped Fortnite, Xbox Live, PlayStation, and EA's online systems. We give creators a production-proven, massively scalable foundation to ship games faster, so engineers stay focused on what really matters.

Trusted by 100+ studios from indie to AAA
2KKraftonSNKSkybound EntertainmentStarbreeze EntertainmentTelltale GamesVolitionTripwire InteractiveFirewalk Studios1047 GamesBad Robot GamesDreamhavenStriking Distance StudiosBuild a Rocket BoyMoonshot GamesSecret DoorTheorycraft GamesShrapnelNeon KoiStray BombayElodie GamesUNSEENAEXLABInvisible WallsFuzzyBotNerialCorebornGenun GamesGenPopStatusProRaid Base
Backed by
Galaxy InteractiveNetEase GamesDreamhavenKraftonSoftBankSony Interactive Entertainment
What we'll cover today.
30 minutes
01
Why backend is the hidden constraint
The structural forces making backend harder and what studios are actually spending time on.
02
How AccelByte solves it
The platform, the packages, and where your code lives versus ours.
03
What studios like yours have done
Real outcomes from studios that have shipped on AccelByte.
Before we dive in: what does your current backend situation look like?
You're probably
building the
wrong thing.
Every connected game now needs production-grade backend, not just AAA. The engineering complexity doesn't scale down with team size. A 25-person studio ships the same auth, matchmaking, and compliance requirements as a 250-person studio. That equation hasn't changed. The opportunity cost has.
10–20%
of engineering capacity spent on backend infrastructure, before a single gameplay feature ships
3–5 SDEs
dedicated to backend for 2–3 years at a 50-person studio
6–12 mo
faster to launch with AccelByte vs. building in-house
The game has changed.

Three structural forces making backend harder, and more critical, than five years ago.

01
Backend complexity now reaches every genre
Co-op survival, tactical shooters, VR, sports titles: any game with real-time sessions, accounts, or progression now faces the same infrastructure demands as a competitive multiplayer title. Cross-platform support compounds this, with each platform bringing its own SDK, auth flow, store integration, and certification requirements.
Every genre. Every scale. Same infrastructure demands.
02
There's no patch window for launch day
Early access and open beta collapsed the runway. Studios can't iterate on backend stability post-launch. Infrastructure must be production-ready the moment a game finds its audience. There is no version two of launch day.
No second chance at launch day.
03
Engineering capacity is the binding constraint
Studios aren't choosing to under-invest in backend. They're choosing where to apply finite hours. Every engineer-month on auth systems is one not spent on gameplay or content. And it doesn't stop at launch: post-launch monitoring, incident response, and infrastructure upkeep become a permanent tax on engineering capacity.
Finite hours. Make them count.
What do you actually
need control over?

The instinct to build everything is about control. The question worth asking is: control over what?

The commodity layer
Table stakes: no player notices unless it breaks
Authentication & player accounts
Matchmaking & session management
Lobby, chat & presence
Server provisioning & orchestration
GDPR/COPPA compliance & legal
Real-time monitoring & incident management
Your competitive edge
What makes your game worth playing
AGS-enabled: backend code you fully own
Economy design & monetization logic
Progression & reward systems
Custom matchmaking rules & meta
Player-driven game events
Pure game IP: focus on what matters
Gameplay loop & mechanics
Creative direction & world design
The platform map.

Four layers. Clear ownership at every level. AccelByte handles the infrastructure. Your game handles the game..

Your Game
Gameplay · Content · Art & Design · Game Systems · Creative Direction
Engine Support: Unity · Unreal · Godot · Custom C++
Platform Support: Steam · Epic Store · PlayStation · Xbox · Nintendo Switch · Apple iOS · Android
Your team owns this
Unreal · Unity · Godot · Custom C++ SDK
EXTEND: Customization Layer
Your code, running on our infrastructure. Build what AGS doesn't cover natively, without owning servers or accruing merge debt.
OverrideEvent HandlerService ExtensionApp UI
YOU WRITE IT · ACCELBYTE RUNS IT
AccelByte Gaming Services (AGS)
ACCELBYTE OPERATES THIS
Foundations
Identity & Access
Player auth and accounts across platforms
Legal & Privacy
Consent, age checks, and region compliance
Game Analytics
Capture in-game events and trace issues
Tools & Utilities
Built-in observability and debugging tools
Online
Store & Catalog
Offers, bundles, pricing and product data
Wallet & Payments
Virtual currencies, top-ups, and purchases
Cloud Save
Cross-device progress sync with conflict resolution
Inventory
Items, currencies, and entitlements per player
Friends & Presence
Cross-platform friend lists and live status
Achievements
Milestones and rewards for player progression
Leaderboards
Real-time global and seasonal rankings
Season Pass
Seasonal progression without custom logic
Multiplayer
Matchmaking
Fair, predictable player matching with your rules
Peer-to-peer
Direct player connections with relay fallback
Chat
Real-time comms across parties and lobbies
Game Sessions
Player flow from lobby to active session
Guilds & Clans
Communities with join rules and progression
Parties & Presence
Form groups and see live online status
Multiplayer Servers
Auto-provision on Cloud VMs and Bare Metal
ACCELBYTE INFRASTRUCTURE
Autoscaling · DDoS Protection · Multi-region Network · 63 PoPs · 7 Global Regions · SOC 2 Type II · ISO 27001 Certified
ACCELBYTE MANAGES THIS
Foundations Package
The floor every connected game needs. Auth, compliance, analytics, and admin out of the box.
Identity & Access
Player auth and accounts across platforms
+
Third-party login integration (link game accounts to major platforms + custom OIDC)
Headless account linking available, no forced UI, full API control
Login queue (throttle login spikes at launch or events, no server overload)
Role-Based Access Control (group permissions into admin/support/player roles)
Ban & suspension management (suspend users by behavior; restrict game or feature access)
Login allowlist (restrict access for closed betas, QA, or maintenance windows)
Legal & Privacy
Consent, age checks, and region compliance
+
GDPR, CCPA, and COPPA consent flows
Age gate enforcement per region
Policy versioning: serve the right version to the right player
Data deletion and export workflows
Game Analytics
Capture in-game events and trace issues
+
Out-of-box dashboards (DAU/MAU, retention, revenue metrics visible immediately)
Scalable event telemetry (collect high-volume gameplay events; custom event support)
Data connectors & export (push raw telemetry to your data warehouse for custom analysis)
Your data, exportable to your warehouse. AccelByte does not own or lock your schema
Tools & Utilities
Built-in observability and debugging tools
+
Visual debugger (real-time client traffic visualization for fast issue identification)
MCP server (AI coding assistant integration with Claude, Cursor, VS Code Copilot)
Access & audit logs (full HTTP/API log access; track admin actions across systems)
Configuration migration (migrate game data and config across environments and namespaces)
Grafana Cloud observability (real-time operational insights across games and servers)
+ Extend: Add custom auth flows, event processors, or compliance hooks without touching AGS core.
SBZ gameplay
SBZ Identity & Access
Online Package
Economy, social, and progression: the services that keep players engaged after launch.
Store & Catalog
Offers, bundles, pricing, and product data
+
Flexible catalog with bundles, limited-time offers, and cross-region pricing
Platform store sync (Steam, PlayStation, Xbox entitlements)
Discount and coupon engine
AB test pricing without a redeploy
Wallet & Payments
Virtual currencies, top-ups, and purchases
+
Multi-currency virtual wallet with transaction ledger
Payment processor integrations (Stripe, Xsolla, PayPal, platform billing)
Receipt validation and refund handling
Revenue share and entitlement splits
Cloud Save
Cross-device progress sync with conflict resolution
+
Per-player key-value store with versioning
Automatic conflict resolution strategies (latest-write, custom merge)
Namespace isolation per game title
Bulk migration tooling for existing save data
Inventory
Items, currencies, and entitlements per player
+
Slot-based item management with quantity and durability
Loot table integration and drop-rate configuration
Cross-platform entitlement sync
Tradeable and non-tradeable item flags
Friends & Presence
Cross-platform friend lists and live status
+
Friend request flows with block/mute/report
Real-time presence with custom status strings
Platform-native friend import (Steam, Xbox, PlayStation)
Activity feeds and game invites
Achievements
Milestones and rewards for player progression
+
Configurable achievement triggers tied to in-game events
Tiered achievements with incremental unlock tracking
Platform achievement sync (Steam, Xbox, PlayStation)
Global unlock rate statistics
Leaderboards
Real-time global and seasonal rankings
+
Configurable scoring, tie-breaking, and time-window resets
Global, regional, and friends-only board scopes
Near-player rank queries for efficient display
Archived seasons with historical lookup
Season Pass
Seasonal progression without custom logic
+
Tier progression with premium and free track separation
Reward dispatch on tier completion
Pass expiry enforcement and grace period logic
Analytics on pass purchase and completion rates
+ Extend: Override pricing logic, add custom reward processors, or build on top of the economy without forking AGS.
Online
Multiplayer Package
Matchmaking, sessions, servers, and social infrastructure for real-time play.
Matchmaking
Fair, predictable player matching with your rules
+
Rule-based matchmaking with latency, skill, and custom attribute weighting
Backfill for open sessions and lobby merging
Queue analytics and average wait time monitoring
Per-game-mode matchmaking profiles
Game Sessions
Player flow from lobby to active session
+
Session lifecycle management: create, join, leave, terminate
Custom session attributes and join codes
Session browser for community servers
P2P and dedicated server session modes
Multiplayer Servers
Auto-provision on Cloud VMs and Bare Metal
+
Dynamic server provisioning with scale-to-zero
Support for Docker containers and native binaries
Fleet management with region distribution
Usage dashboard with per-session metrics and fleet utilisation
Peer-to-Peer
Direct player connections with relay fallback
+
WebRTC-based direct connections for low-latency sessions
TURN relay fallback when direct connections fail
NAT traversal and firewall hole-punching
Latency reporting per player pair
Chat
Real-time comms across parties and lobbies
+
Party, lobby, and global channel chat
Message history with configurable retention
Profanity filter with custom word lists
Moderation tools: mute, ban, report
Parties & Presence
Form groups and see live online status
+
Party creation, invite, and kick flows
Party leader transfer and permission model
Rich presence with party and session context
Cross-platform party support
Guilds & Clans
Communities with join rules and progression
+
Guild creation with configurable capacity and join requirements
Member roles with permission tiers
Guild storage and shared bank
Guild leaderboards and season participation
+ Extend: Custom matchmaking rules, server-side authoritative code, and game-specific session behaviors are all Extend territory.
Wildgate
AccelByte Multiplayer Servers (AMS)
Stop Orchestrating Servers.
Start Building Your Game.
AMS handles provisioning, scaling, and observability for your dedicated game servers across cloud VMs, bare metal, or your own hardware.
Why Game Developers Use AMS
01
Developer-Friendly Setup
Get servers running in under 30 minutes. Direct image upload, no Kubernetes knowledge required.
Your binary, your config, our fleet.
02
Hybrid Infrastructure
Base load on bare metal for predictable cost, burst to cloud VMs during peak. AMS auto-bursts to cloud when bare metal capacity is reached, then scales back automatically.
03
Elastic Autoscaling & 63 PoPs
63 Points of Presence across 7 global regions. AMS pre-warms servers before players arrive and scales back automatically. Low latency, everywhere.
04
Built-In Observability
Real-time fleet health via Grafana dashboards. Session telemetry, server utilization, and player-side latency, visible without custom tooling.
05
Standalone or with AGS
Use AMS alone with any matchmaking layer, or plug directly into AGS matchmaking and session management for a fully unified backend.
AMS Architecture
Game Studio
DS uses AMS SDK
upload image
→
Admin Portal
fleet config & image store
provisions to
→
Fleet Manager
schedules & assigns hosts ↓
AccelByte Managed
Watchdog (per host)
pre-warms servers · auto-bursts when bare metal full
Infrastructure · 63 PoPs · 7 Regions
Primary
Bare Metal
burst →
Cloud
AWS
Cloud
GCP
Cloud
Azure
runtime
Players
→
Session Service
requests DS
→
queue if full
DS Instance
Watchdog-managed
Grafana Observability
Exportable to your stack
Fleet Health
·
Session Telemetry
·
Server Logs
·
CPU & Memory Usage
·
Network Traffic
·
Usage Costs
46%
server cost reduction
"I often forget that VAIL VR is powered by AccelByte because it just works."
Albert Ovadia · CTO, AEXLAB
AccelByte Extend
Your code. Our infrastructure.
Extend runs custom game code inside the AccelByte platform. Write it in any language, ship it as a container, and AccelByte operates it in production at scale.
Override
Replace default behavior
Swap any AGS function with your own gRPC handler. AGS calls your code instead of the default. Matchmaking rules, reward calculations, chat filtering, while AccelByte handles session management and infrastructure around it.
Examples
Service Extension
Ship net-new services
Build APIs that don't exist anywhere in the current stack. AccelByte hosts, auto-scales, and exposes them with a public URL and Swagger docs. Call from your game client, server, or other AGS services natively.
Examples
Event Handler
React to game events
Subscribe to AGS lifecycle events and run async code when they fire. No polling, no blocked player flows, no manual triggers or separate event pipelines to maintain alongside your game infrastructure.
Examples
AI-Accelerated Development
Describe it. Extend runs it. Ship in hours, not days.
AccelByte's MCP server exposes structured SDK and API knowledge directly to Cursor, Claude, or Copilot. Describe a login reward, matchmaking rule, or progression update and get a working Extend app scaffolded in your IDE. No doc-diving. No blank repos.
MCP server includedAI-scaffolded Extend appsSDK codegen in your IDE
Why developers choose Extend
Any languageGo, C#, Java, or Python. Write in what your team already knows.
Zero infra to manageAccelByte operates every Extend app: scaling, uptime, and deployments.
Observability includedGrafana dashboards, logs, and distributed traces out of the box.
Open-source App DirectoryFork a working matchmaking, MMR, or reward app. Start from running code, not a blank repo.
Works with mixed stacksConnect AGS to any external API, platform, or service your studio uses.
No merge debtSecurity patches, schema changes, and dependency upgrades on the core platform never require a code merge on your side.
Deployment Options
Start where you are.
Scale when you’re ready.
Free to start
AGS Public Cloud
A fully managed shared environment for quick setup with zero overhead.
  • Completely free during development
  • All platform services available from day one. No contracts, no minimums.
  • Scales to any player count with no infrastructure limits
  • Join 100+ studios already building on Public Cloud
Best for Small teams and studios getting started, zero commitment required
Full Isolation
AGS Private Cloud
A dedicated environment for studios that need full isolation.
  • Full LiveOps monitoring, 24/7 incident response
  • 99.9% uptime SLA with AccelByte managing all infrastructure, scaling, and upgrades
  • Full observability: every event, metric, and log across every service, no third-party subscriptions required
  • Custom compliance posture: SOC 2 Type II, ISO 27001, data residency
  • Your data never shares infrastructure with another studio
Best for Professional studios that need dedicated infrastructure, SLA guarantees, and full observability at any stage
Full Control
Bring Your Own Environment
Your cloud account, your VPC. AGS runs inside it.
  • AGS runs inside your own AWS, GCP, or Azure account. Your infra, our platform
  • Apply existing EDP credits and cloud commitments to your backend spend
  • Full network topology control and custom data residency
  • Dedicated AccelByte DevOps and SRE on call. You keep control, not the ops burden
Best for Studios with existing cloud spend commitments or non-negotiable data residency requirements
Skybound Entertainment
Invincible VS
3v3 tag fighter · PlayStation · Xbox · Steam · 2026
1.5+ yrs
saved vs. 4+ yr in-house build
100%
uptime, 79-hr open beta
3 platforms
PS · Xbox · Steam at launch
Invincible VS is a 3v3 tag fighter, Skybound's first internally developed title. Shipping cross-platform on day one with full ranked matchmaking and custom lobbies required production-grade backend infrastructure that a small team couldn't build from scratch on the available timeline.
  • Used AGS for all cross-platform infrastructure across PlayStation, Xbox, and Steam
  • Built a custom ranked processing system with AccelByte Extend, without touching AGS internals
  • A small backend team delivered what would have taken years to build from scratch. Without AccelByte, it wasn't a viable path on the available timeline
  • Custom ranked processing system shipped without modifying core AGS, fully owned, zero merge debt
  • 100% uptime during a 79-hour open beta with 4.5M matches played
  • Full ranked matchmaking and custom lobby infrastructure shipped on schedule
"It worked out of the box and we were able to extend it to build our unique Ranked infrastructure. The AccelByte team's help and knowledge has been invaluable."
Bill Merrill · Studio Technical Director, Skybound Entertainment
Invincible VS gameplay
AEXLAB
VAIL VR
Competitive VR Tactical Shooter · Steam · Meta Quest
46%
server cost reduction
50K
players migrated in 1.5 months
0
player-facing downtime
AEXLAB was running VAIL VR entirely on cloud VMs. The infrastructure was reliable, but as their live player base grew, server costs threatened margins. They needed to cut costs significantly while keeping 50,000 active players online and uninterrupted.
  • Migration ran while the game stayed live: players never experienced a transition
  • Identified VAIL VR's consistent base load and migrated it to bare metal through AMS
  • Optimized dedicated server density: more concurrent matches per instance, lower cost per session
  • 46% reduction in server costs
  • 50,000 players migrated without a single rollback event
  • Zero player-facing downtime. Hybrid fleet: bare metal for base load, cloud for peak
"I often forget that VAIL VR is powered by AccelByte because it just works."
Albert Ovadia · CTO, AEXLAB
VAIL VR gameplay
More studios. More proof.
The Callisto Protocol
Striking Distance Studios
The Callisto Protocol
Brand-new studio · Remote-first mandate · First AAA title from scratch
"AccelByte has exceeded our expectations for high quality quick iterations. With a new company and aggressive mandates for remote employees we would not have been able to achieve our goals without AccelByte."
Mark James · CTO, Striking Distance Studios
Dreamhaven
DreamhavenMoonshot GamesSecret Door
WildgateSunderfolk
Mike Morhaime's studio · Two titles shipping in parallel · No margin for backend failure
"I've been in the industry for a long time and appreciate how difficult it is to create excellent backend technology that delivers a seamless player experience. We know AccelByte can deliver a world class experience that frees up our time to focus on making games."
Ray Yu · Head of Pub. Tech & Ops, Dreamhaven
Revolution
Ten Trillion Triangles
Revolution
Indie studio · PvP card game · Evaluated every major platform
"Compared to all other backend solutions we considered, AccelByte ended up being by far the most robust, easiest to integrate, and stable of them all."
McCage Frushell · CTO, Ten Trillion Triangles
Get set up and build your first feature on the same day.
No DevOps sprint. No infra ticket. No waiting.
01
Sign up
Create your free environment
Sign up at accelbyte.io. Your Public Cloud namespace is live in minutes. No infrastructure to configure, no expiration date, no player limits.
02
Install
Add the AccelByte AI plugin
Install the AccelByte AI plugin from your AI marketplace. Works with Cursor, Claude, or Copilot. Bring your own subscription.
03
Setup
SDK, MCP server, and CLI: ready to go
The plugin automatically installs and configures the AGS SDK, MCP server inside your editor, and AGS CLI. Your environment is wired to your live namespace before you write a line of code.
04
Build
One prompt. Agent handles the rest.
Describe your goal and the agent takes over. It plans the integration in stages from auth to matchmaking to sessions, and your team stays in their editor the entire time.
05
Ship
Prepare for a "boring" launch
Launch weekend War Room coverage, pre-launch readiness checklist, and loadtest scenarios. Backed by AccelByte 24/7 LiveOps monitoring and incident response. The goal is a launch weekend nobody talks about.
We don't just hand you the keys.
We run it with you.
Most backend vendors end at delivery. AccelByte embeds with your team from onboarding through live ops the same team that built the platform is on call when it matters
Support level:
ProfessionalEnterprise
Pre-launch
Ready before day one
Onboarding support
Guided integration from day one: SDK setup, architecture review, and go-live prep
Dedicated development support
Direct access to the AccelByte support team with SLA-backed response times
Load testing & capacity planning
Professional
We simulate peak concurrency, sign off on your architecture, and prepare runbooks before launch
Launch readiness review
Professional
Architecture sign-off, runbook prep, and escalation paths defined
Weekly status calls & QBRs
Professional
Regular touchpoints with your Account Manager and Solutions team
Product workshops & roadmap sessions
Enterprise
Direct access to AccelByte's product team and roadmap planning sessions
Post-launch & live ops
We stay on
24/7 monitoring & alerting
Real-time visibility across fleet health, CPU, memory, network, and costs
Incident response & 99.9% uptime SLA
Defined escalation paths, 15 to 30 min response times depending on tier
Launch war room coverage
Professional
AccelByte engineers on-call during your launch window, not a ticket queue
Private Slack channel
Professional
Dedicated Account Manager and Solutions Architect on your channel
Co-development & QA engineers
Enterprise
AccelByte engineers embedded in your team for custom development and QA
You pay for players, not promises.
Peak Concurrent Users (PCCU) You pay based on the peak number of players online simultaneously. Not seats, not API calls, not server hours.
Scales with your game Off-peak hours cost less. You never pay for idle infrastructure. The model follows your actual load.
Scoped together We walk through projections based on comparable launches. No surprise bills. We've scoped 100+ titles.
Public Cloud
Free forever during development · Usage-based after that
Private Cloud
Dedicated infrastructure, full isolation · Full observability: every event, metric, and log
How studios think about it: Studios on AccelByte typically spend 2.5 to 5% of title revenue on backend. Build in-house or assemble point solutions, and that number climbs significantly. We scope projections with you to confirm it before you commit.
Per-daily-PCCU consumption fees · All deployment tiers
Daily PCCUOnlineMultiplayerComplete
First 30FREEFREEFREE
31 – 5,000$0.0248$0.0770$0.1100
5K – 25K$0.0203$0.0700$0.1000
25K – 125K$0.0192$0.0630$0.0900
125K – 250K$0.0180$0.0358$0.0614
250K+$0.0168$0.0314$0.0538
Support that grows with your game
Community
Free
Discord community access
Full docs & Byte Wars sample game
Standard
$1,000 / title / mo
24/7 LiveOps monitoring (15-min response)
Dedicated support (8-hr response SLA)
Quarterly SA engagements
No dedicated AM, no launch coverage
Professional
$5,500 / title / mo
Everything in Standard, plus:
2-hr response · Private Slack channel
Dedicated AM + SA · Weekly status calls
Launch planning & readiness review
Enterprise
Custom
30-min response · War Room coverage
Source code access & BYOE support
Co-development / QA engineers
Product workshops & roadmap access
One question before we close.
What's the biggest risk to hitting your launch date?
Next step: Technical Deep-Dive
60 minutes with our Solutions Engineering team. We map your requirements, walk your architecture, and scope the integration. You'll leave with a clear integration plan and a scoped environment ready to build in.
→ Book your technical deep-dive
Thank you.
100+ studios. 20M+ gamers. We've built this before. Let's build it for you.
We'll send you a follow-up summary after this call.
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