This article was originally published on Medium on August 9, 2021.
We recently announced that AccelByte — which provides backend and tools for developing and operating live service games — closed our first ever funding: a $10M round led by Galaxy Interactive with participation by NetEase, Krafton, and Dreamhaven. We are very appreciative and thankful of the trust that our investors have in our team and long term vision.
We believe the future of the games industry will be stronger and better served by having many strong independent game studios. We hope to contribute to that vision by making triple-A quality backend platform tech and tools accessible to these studios.
Game teams within a large games studio or publisher often have access to scalable backend platform technology and tools. Large games studios and publishers invested a large amount of money over many years, and employed hundreds of online backend and tools engineers in central technology teams to build such platforms. The same large online team that builds, deploys, and operates this tech has also had years to become battle-hardened by the experience.
Unlike game teams that are part of large studios and publishers, independent games studios often don’t have access to this technology, or the engineering teams required to extend/customize, deploy and run it.
Since AccelByte started nearly five years ago, we have been developing and iterating our backend platform tech with our early customers and adopters. We have learnt a ton during this time. Some of the biggest lessons include:
One of our key principles is that our solution has to be flexible enough to fit the game. To achieve this keeping in mind the lessons we learnt over the years, our solution has a few key qualities.
Our backend platform tech is designed from the ground up to allow for additional features to be built on top of the platform. There are a few ways to extend and customize our platform:
We also believe that our backend platform tech needs to be accessible, affordable and helpful as early as possible in the game development life cycle. To that end, we are adding capabilities like bring-your-own-server, crash reporter, profiler, build distribution, and others. These capabilities need to be integrated with the rest of our platform tech, such that:
Finally, we believe we can be more helpful by providing professional engineering services to help game studios customize and extend our backend platform tech. We are also starting to look at partnerships that will see our partners adding more capabilities to our solution that will benefit our customers. Don’t hesitate to reach out if you would like to explore partnerships with us!
Success for us means making our tech accessible and affordable especially during development, working collaboratively with game studios early in their game development lifecycle — which hopefully means that our customers can put as much resources directly into the game itself. Working with game studios early will also ensure that the game can scale, both in terms of player count as well as faster iteration for releasing new features. With the game’s success, more successful games can be built, which hopefully result in strong, lasting independent game studios.
And we won’t stop here. We are working on ideas to allow our game studios customers to federate, because independent game studios supporting one another is key for the long term health of the game industry. Please reach out if you have ideas or would like to work on this! :-)
Interested in learning more about our solutions? Get in touch here.